13 lines
		
	
	
		
			225 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			13 lines
		
	
	
		
			225 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | shader_type spatial; | ||
|  | render_mode shadows_disabled, unshaded, cull_disabled; | ||
|  | 
 | ||
|  | void fragment() { | ||
|  | 	if (FRONT_FACING) { | ||
|  | 		ALBEDO = vec3(1.0, 0.0, 0.0); | ||
|  | 		ALPHA = 0.5; | ||
|  | 	} else { | ||
|  | 		ALBEDO = vec3(0.0, 1.0, 0.0); | ||
|  | 		ALPHA = 0.1; | ||
|  | 	} | ||
|  | } |