2023-01-16 19:25:35 +01:00
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@tool
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class_name TerrainInstance3D extends GeometryInstance3D
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const _DETAIL := 2
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var _mesh := PlaneMesh.new()
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var _material := ShaderMaterial.new()
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##
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##
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##
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@export
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var size: Vector2i = Vector2i.ZERO:
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get:
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return size
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set(value):
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var width := maxi(value.x, 0)
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var height := maxi(value.y, 0)
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if (width != size.x) or (height != size.y):
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if (width == 0) and (height == 0):
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RenderingServer.instance_set_base(self.get_instance(), RID())
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else:
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self._mesh.subdivide_width = width * _DETAIL
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self._mesh.subdivide_depth = height * _DETAIL
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self._mesh.size = value
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self._material.set_shader_parameter("SIZE", Vector2(value))
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RenderingServer.instance_set_base(self.get_instance(), self._mesh)
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size = value
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##
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##
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##
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@export
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var albedo_map: Texture2D = null:
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get:
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return albedo_map
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set(value):
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self._material.set_shader_parameter("ALBEDO_MAP_0", value)
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albedo_map = value
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##
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##
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##
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@export
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var albedo_map_b: Texture2D = null:
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get:
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return albedo_map_b
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set(value):
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self._material.set_shader_parameter("ALBEDO_MAP_B", value)
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albedo_map_b = value
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##
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##
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##
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@export
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var albedo_map_g: Texture2D = null:
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get:
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return albedo_map_g
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set(value):
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self._material.set_shader_parameter("ALBEDO_MAP_G", value)
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albedo_map_g = value
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##
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##
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##
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@export
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var albedo_map_r: Texture2D = null:
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get:
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return albedo_map_r
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set(value):
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self._material.set_shader_parameter("ALBEDO_MAP_R", value)
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albedo_map_r = value
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##
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##
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##
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@export
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var normal_map: Texture2D = null:
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get:
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return normal_map
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set(value):
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self._material.set_shader_parameter("NORMAL_MAP_0", value)
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normal_map = value
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##
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##
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##
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@export
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var normal_map_b: Texture2D = null:
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get:
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return normal_map_b
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set(value):
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self._material.set_shader_parameter("NORMAL_MAP_B", value)
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normal_map_b = value
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##
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##
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##
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@export
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var normal_map_g: Texture2D = null:
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get:
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return normal_map_g
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set(value):
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self._material.set_shader_parameter("NORMAL_MAP_G", value)
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normal_map_g = value
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##
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##
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##
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@export
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var normal_map_r: Texture2D = null:
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get:
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return normal_map_r
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set(value):
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self._material.set_shader_parameter("NORMAL_MAP_R", value)
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normal_map_r = value
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##
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##
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##
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@export
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var terrain_map: Texture2D = null:
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get:
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return terrain_map
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set(value):
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self._material.set_shader_parameter("TERRAIN_MAP", value)
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terrain_map = value
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##
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##
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##
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@export
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var max_height := 100.0:
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get:
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return max_height
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set(value):
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self._material.set_shader_parameter("MAX_HEIGHT", value)
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max_height = max(value, 0.0)
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func _init() -> void:
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2023-01-16 19:54:06 +01:00
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self._material.shader = preload("res://terrain/terrain_shader.gdshader")
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2023-01-16 19:25:35 +01:00
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self._mesh.surface_set_material(0, self._material)
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