game/user_interface/worker_prompt.gd

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638 B
GDScript3
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class_name WorkerPrompt extends Control
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signal prompted()
var _worker_thread := Thread.new()
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@export
var label: Label = null
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@export
var progress: Range = null
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func prompt(display_message: String, steps: Array) -> void:
show()
prompted.emit()
if label != null:
label.text = display_message
_worker_thread.start(func () -> void:
var count := steps.size()
var total := float(count)
for i in count:
steps[i].call()
if progress != null:
progress.value = i / total)
while _worker_thread.is_alive():
await get_tree().process_frame
_worker_thread.wait_to_finish()
hide()