#pragma once #include "hittable.h" #include "vec3.h" class sphere : public hittable { public: sphere() {} sphere(point3 centre, double r) : centre_(centre), radius_(r) {}; virtual bool hit(const ray& r, double t_min, double t_max, hit_record& rec) const; private: point3 centre_; double radius_; }; bool sphere::hit(const ray& r, double t_min, double t_max, hit_record& rec) const { vec3 oc = r.origin() - centre_; auto a = r.direction().length_squared(); auto half_b = dot(oc, r.direction()); auto c = oc.length_squared() - radius_*radius_; auto discriminant = half_b*half_b - a*c; if (discriminant > 0) { auto root = sqrt(discriminant); auto temp = (-half_b - root)/a; if (temp < t_max && temp > t_min) { rec.t = temp; rec.p = r.at(rec.t); vec3 outward_normal = (rec.p - centre_) / radius_; rec.set_face_normal(r, outward_normal); return true; } temp = (-half_b + root) / a; if (temp < t_max && temp > t_min) { rec.t = temp; rec.p = r.at(rec.t); vec3 outward_normal = (rec.p - centre_) / radius_; rec.set_face_normal(r, outward_normal); return true; } } return false; }