#pragma once #include #include #include #include class material; struct hit_record { point3 p; vec3 normal; std::shared_ptr mat_ptr; double t; bool front_face; inline void set_face_normal(const ray& r, const vec3& outward_normal) { front_face = dot(r.direction(), outward_normal) < 0; normal = front_face ? outward_normal : -outward_normal; } };