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f9aef71a94
Author | SHA1 | Date |
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ktyl | f9aef71a94 | |
ktyl | 5920133571 | |
ktyl | ebbd20a5d1 | |
ktyl | c39a2cea91 |
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@ -2,7 +2,7 @@
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image.ppm
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# binary
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flark
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snoopy
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# CMake
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# https://github.com/github/gitignore/blob/master/CMake.gitignore
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@ -1,11 +1,11 @@
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cmake_minimum_required(VERSION 3.10)
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project(flark)
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project(snoopy)
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file(GLOB flark_src
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file(GLOB snoopy_src
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"src/*.h"
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"src/*.cpp"
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)
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add_executable(flark ${flark_src})
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add_executable(snoopy ${snoopy_src})
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12
README.md
12
README.md
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@ -1,11 +1,9 @@
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# Flark
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# snoopy
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Ray tracing rendering experiments
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Networked fantasy telescope
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https://raytracing.github.io/
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Originally based on https://raytracing.github.io/
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Produced PPM images can be converted to PNG with `imagemagick`:
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Original repository at https://github.com/ktyldev/flark
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```
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convert image.ppm image.png
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```
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https://www.linuxhowtos.org/C_C++/socket.htm
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61
src/main.cpp
61
src/main.cpp
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@ -8,6 +8,13 @@
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#include <iostream>
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#include <string.h>
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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const double ASPECT_RATIO = 16.0 / 9.0;
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const int WIDTH = 1920;
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const int HEIGHT = static_cast<int>(WIDTH / ASPECT_RATIO);
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@ -112,8 +119,62 @@ hittable_list random_scene()
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return world;
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}
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void error(const char* message)
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{
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perror(message);
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exit(1);
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}
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void wait_for_client()
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{
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int sockfd, newsockfd;
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struct sockaddr_in serv_addr, cli_addr;
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socklen_t clilen;
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// open socket and await connection from client
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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if (sockfd < 0)
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{
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error("ERROR creating socket");
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}
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bzero((char*)&serv_addr, sizeof(serv_addr));
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// we successfully created the socket, configure it for binding
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serv_addr.sin_family = AF_INET;
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serv_addr.sin_addr.s_addr = INADDR_ANY;
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serv_addr.sin_port = htons(64999); // convert number from host to network byte order
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// bind the socket
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if (bind(sockfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) < 0)
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{
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error("ERROR binding socket");
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}
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// successfully bound socket, start listening for connections
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listen(sockfd, 5);
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clilen = sizeof(cli_addr);
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newsockfd = accept(sockfd, (struct sockaddr*)&cli_addr, &clilen);
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if (newsockfd < 0)
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{
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error("ERROR accepting client");
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}
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printf("got a connection!\n");
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// close sockets we opened
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close(newsockfd);
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close(sockfd);
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// once connection is acquired, exit
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exit(0);
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}
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int main()
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{
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wait_for_client();
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std::cout << "P3\n" << WIDTH << ' ' << HEIGHT << "\n255\n";
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hittable_list world = random_scene();
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@ -0,0 +1,21 @@
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fantasy telescope idea
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use rti1w as a base
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* [ ] move rendering out of main.cpp
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* [x] server waits for connection
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* [x] client establishes connection
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* [ ] client sends receiving port to server
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* [ ] client application sends command to send image
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* [ ] server receives imaging command
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* [ ] server renders image
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* [ ] server sends image data stream to client
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* [ ] client application receives image
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* [ ] client requests resend of lost packets
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* [ ] client displays image
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* [ ] client saves image to file
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* [ ] server sends telemetry to client (what telemetry?)
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* [ ] server compresses image before sending to client
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* [ ] client specifies image parameters
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