send image data to client
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8b62cd574d
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57
src/colour.h
57
src/colour.h
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@ -2,22 +2,65 @@
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#include "rtweekend.h"
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// for writing to stdout
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#include <iostream>
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void write_colour(std::ostream &out, colour pixel_colour, int samples_per_pixel)
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{
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auto r = pixel_colour.x();
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auto g = pixel_colour.y();
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auto b = pixel_colour.z();
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// for writing to socket
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#include <unistd.h>
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// divide the colour total by the number of samples and gamme-correct for gamma=2.0
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auto scale = 1.0 / samples_per_pixel;
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void correct_gamma(colour& pixel_colour, int samples)
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{
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double r = pixel_colour.x();
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double g = pixel_colour.y();
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double b = pixel_colour.z();
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// divide the colour total by the number of samples and gamma-correct for gamma=2.0
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auto scale = 1.0 / samples;
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r = sqrt(scale * r);
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g = sqrt(scale * g);
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b = sqrt(scale * b);
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pixel_colour = colour(r, g, b);
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}
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void write_colour_to_stream(std::ostream &out, colour pixel_colour, int samples_per_pixel)
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{
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correct_gamma(pixel_colour, samples_per_pixel);
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auto r = pixel_colour.x();
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auto g = pixel_colour.y();
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auto b = pixel_colour.z();
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// write the translated [0,255] value of each colour component.
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out << static_cast<int>(256 * clamp(r, 0.0, 0.999)) << ' '
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<< static_cast<int>(256 * clamp(g, 0.0, 0.999)) << ' '
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<< static_cast<int>(256 * clamp(b, 0.0, 0.999)) << '\n';
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}
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int format_component(double component)
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{
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return int(256 * clamp(component, 0.0, 0.999));
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}
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void write_colour_to_socket(int sockfd, colour pixel_colour, int samples_per_pixel)
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{
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correct_gamma(pixel_colour, samples_per_pixel);
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int r = format_component(pixel_colour.x());
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int g = format_component(pixel_colour.y());
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int b = format_component(pixel_colour.z());
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// pack values
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int len = 3;
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char s[len];
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sprintf(s, "%c%c%c", r, g, b);
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printf("SEND %x %x %x\n", r, g, b);
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int written = write(sockfd, s, len);
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if (written < 0)
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{
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error("ERROR writing colour to socket");
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}
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}
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60
src/main.cpp
60
src/main.cpp
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@ -2,6 +2,13 @@
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#include "hittable_list.h"
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#include "sphere.h"
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void error(const char* message)
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{
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perror(message);
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exit(1);
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}
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#include "colour.h"
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#include "camera.h"
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#include "material.h"
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@ -15,8 +22,8 @@
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#include <sys/socket.h>
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#include <netinet/in.h>
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const double ASPECT_RATIO = 16.0 / 9.0;
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const int WIDTH = 1920;
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const double ASPECT_RATIO = 1.0;
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const int WIDTH = 64;
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const int HEIGHT = static_cast<int>(WIDTH / ASPECT_RATIO);
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const int SAMPLES_PER_PIXEL = 8;
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const int MAX_DEPTH = 5;
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return world;
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}
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void error(const char* message)
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{
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perror(message);
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exit(1);
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}
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// file descriptor of the socket we're listening for connections on
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//
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// returns fd for the client connection
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@ -162,6 +163,18 @@ int wait_for_client(int& sockfd)
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serv_addr.sin_addr.s_addr = INADDR_ANY;
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serv_addr.sin_port = htons(64999); // convert number from host to network byte order
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// this is a bit of developer QoL so we can iterate more quickly
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// TODO: make it possible to disable this debug/release build configuration
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const int enable = 1;
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if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(int)) < 0)
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{
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error("ERROR setsockopt(SO_REUSEADDR) failed");
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}
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if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEPORT, &enable, sizeof(int)) < 0)
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{
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error("ERROR setsockopt(SO_REUSEPORT) failed");
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}
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// bind the socket
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if (bind(sockfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) < 0)
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{
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@ -193,17 +206,15 @@ int main()
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printf("got a connection!\n");
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// write a message to the client
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send_message(newsockfd, "hi there!");
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//send_message(newsockfd, "hi there!");
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// close client socket
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close(newsockfd);
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// write image header
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char buf[100];
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sprintf(buf, "P3\n%d %d\n255\n", WIDTH, HEIGHT);
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send_message(newsockfd, buf);
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printf("closed client connection\n");
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//write_colour_to_socket(newsockfd, colour(.4, .5, .6), 1);
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// close listening socket
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close(sockfd);
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// exit after all our connections are closed
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exit(0);
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std::cout << "P3\n" << WIDTH << ' ' << HEIGHT << "\n255\n";
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pixel_colour += ray_colour(r, world, MAX_DEPTH);
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}
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write_colour(std::cout, pixel_colour, SAMPLES_PER_PIXEL);
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//write_colour_to_stream(std::cout, pixel_colour, SAMPLES_PER_PIXEL);
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write_colour_to_socket(newsockfd, pixel_colour, SAMPLES_PER_PIXEL);
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}
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}
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std::cerr << "\nDone." << std::endl;
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// close client socket
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close(newsockfd);
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printf("closed client connection\n");
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// close listening socket
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close(sockfd);
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printf("closed listening socket\n");
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printf("done!\n");
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return 0;
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}
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@ -6,7 +6,7 @@ use rti1w as a base
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* [x] client establishes connection
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* [x] send a message to the client
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* [ ] move rendering out of main.cpp
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* [ ] send rendered image data to client
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* [x] send rendered image data to client
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* [ ] form image file on client
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* [ ] client sends receiving port to server
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* [ ] client application sends command to send image
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