11 lines
145 B
GLSL
11 lines
145 B
GLSL
#version 330 core
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out vec4 FragColor;
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uniform float _Time;
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void main()
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{
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FragColor = vec4(1.0, 0.5, 0.2, 1.0) * sin(_Time) / 2.0 + 0.5;
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}
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