// To compile on Windows // Install GLFW 3.3.8 // https://www.glfw.org/download.html // Install GLEW 2.2.0 // https://github.com/nigels-com/glew/releases/tag/glew-2.2.0 // // extract the downloaded .zip files to "C:/libs"; this is currently expected // by our CMakeLists.txt. // Install CMake // https://cmake.org/download // Add to PATH for all users // from project root: // mkdir build // cd build // cmake .. // cmake --build . // The last step compiles the executable - this can also be done from Visual // Studio // To run in VS // Set startup project in Solution Explorer // Press F5 to run // // To compile on Arch Linux // // Install dependencies // sudo pacman -S glfw mesa glew // // Build // cmake .. // cmake --build . #include #include #include int main() { if (!glfwInit()) return -1; GLFWwindow* window = glfwCreateWindow(640, 480, "Hello GLEW", NULL, NULL); if (!window) { glfwTerminate(); return -1; } glfwMakeContextCurrent(window); glewExperimental = GL_TRUE; if (glewInit() != GLEW_OK) { std::cerr << "Failed to initialize GLEW" << std::endl; return -1; } while (!glfwWindowShouldClose(window)) { glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate(); return 0; }