#pragma once #include <GL/glew.h> #include <vector> #include <skein/orbit.h> class OrbitVisualizer { public: OrbitVisualizer(const Orbit& orbit, const GLuint shaderProgram); ~OrbitVisualizer(); void render(const float time); private: const float _pi = 3.14159265359; const int _vertexCount = 100; const GLuint _shaderProgram; const Orbit& _orbit; GLuint _vbo; GLuint _vao; std::vector<float> _vertices; void regenerateVertices(); };