fix: return negative on error
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31b58c48b2
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@ -57,7 +57,7 @@ GLint Triangle::getShaderUniformLocation(const std::string& uniformName)
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if (location == -1)
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{
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std::cerr << "Could not find uniform: " << uniformName << std::endl;
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return 0;
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return -1;
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}
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return location;
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