chore: move depth test setting to gfx init
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@ -86,6 +86,8 @@ int initGraphics(GLFWwindow** window)
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return -1;
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}
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glEnable(GL_DEPTH_TEST);
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return 0;
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}
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@ -155,8 +157,6 @@ int main()
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Icosphere sphere(0.5, 2);
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Orbit orbit(30, glm::vec3(.5, .5, 0));
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glEnable(GL_DEPTH_TEST);
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// Main loop
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while (!glfwWindowShouldClose(window))
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{
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