feat(orbit): cycle animation
This commit is contained in:
		
							parent
							
								
									4d4830f82f
								
							
						
					
					
						commit
						68e26c64c9
					
				
							
								
								
									
										21
									
								
								src/main.cpp
									
									
									
									
									
								
							
							
						
						
									
										21
									
								
								src/main.cpp
									
									
									
									
									
								
							@ -73,12 +73,25 @@ int main()
 | 
				
			|||||||
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 | 
					        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        float time = glfwGetTime();
 | 
					        float time = glfwGetTime();
 | 
				
			||||||
 | 
					        const float orbitalPeriod = 6.284;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        float e = .25 + .2 * sin(time);
 | 
					        const int ANIM_ORBITING = 0;
 | 
				
			||||||
        keplerianElements[astro::eccentricityIndex] = e;
 | 
					        const int ANIM_ECCENTRICITY = 1;
 | 
				
			||||||
        orbit.setElements(keplerianElements);
 | 
					        int animation = (int)(time / orbitalPeriod) % 2 == 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        glm::vec3 pos = orbit.getPosition(time);
 | 
					        glm::vec3 pos;
 | 
				
			||||||
 | 
					        if (animation == ANIM_ORBITING)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            pos = orbit.getPosition(time);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        else if (animation == ANIM_ECCENTRICITY)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            float e = .25 + .2 * sin(time);
 | 
				
			||||||
 | 
					            keplerianElements[astro::eccentricityIndex] = e;
 | 
				
			||||||
 | 
					            orbit.setElements(keplerianElements);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            pos = orbit.getPosition(0);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
        orbiter.setPosition(pos);
 | 
					        orbiter.setPosition(pos);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Render lit objects
 | 
					        // Render lit objects
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user