feat: slow rotation
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@ -99,7 +99,7 @@ void updateModelViewProjectionMatrix(GLuint shaderProgram, float time)
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float left = -1.0, right = 1.0, bottom = -1.0, top = 1.0, near = -1.0, far = 1.0;
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float left = -1.0, right = 1.0, bottom = -1.0, top = 1.0, near = -1.0, far = 1.0;
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glm::mat4 projection = glm::ortho(left, right, bottom, top, near, far);
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glm::mat4 projection = glm::ortho(left, right, bottom, top, near, far);
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constexpr float angle = glm::radians(50.0);
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constexpr float angle = glm::radians(10.0);
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glm::vec3 axis = glm::vec3(0.0, 1.0, 0.0);
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glm::vec3 axis = glm::vec3(0.0, 1.0, 0.0);
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glm::mat4 model = glm::rotate(glm::mat4(1.0), angle * time, axis);
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glm::mat4 model = glm::rotate(glm::mat4(1.0), angle * time, axis);
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