skein/src/widget.hpp

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#pragma once
#include "orbit.hpp"
#include <glm/glm.hpp>
class Widget
{
public:
// A widget is renderer at a point on the orbit.
// It consists of 3 orthagonally intersecting lines.
Widget(Orbit& orbit, GLuint shaderProgram);
void render();
void setPosition(glm::vec3 position);
~Widget();
private:
Orbit& _orbit;
glm::vec3 _position;
GLuint _vao;
GLuint _vbo;
GLuint _shaderProgram;
void updateModelMatrix();
float _lineLength = 0.2;
float _vertices[3*6] =
{
-1, 0, 0,
1, 0, 0,
0, 1, 0,
0,-1, 0,
0, 0, 1,
0, 0,-1
};
};