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skein/frag.glsl

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feat: hello triangle Compile a vertex and fragment shader from the same directory as hello.cpp. Renders an orange triangle on a blue background.
2023-07-24 22:54:37 +01:00
#version 330 core
out vec4 FragColor;
void main()
{
chore: simplify time usage
2023-08-03 01:01:02 +02:00
FragColor = vec4(1.0, 0.5, 0.2, 1.0);
feat: hello triangle Compile a vertex and fragment shader from the same directory as hello.cpp. Renders an orange triangle on a blue background.
2023-07-24 22:54:37 +01:00
}
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