2023-07-31 00:08:17 +02:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <string>
|
|
|
|
|
|
|
|
#include "GL/glew.h"
|
|
|
|
|
2023-08-06 13:08:49 +02:00
|
|
|
GLuint compileShaderProgram(const std::string& fragShaderPath);
|
2023-07-31 00:08:17 +02:00
|
|
|
GLuint compileShader(const std::string& shaderPath, GLenum shaderType);
|