23 lines
437 B
C#
23 lines
437 B
C#
using Godot;
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using System;
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[Tool]
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public class Tracks : ImmediateGeometry
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{
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private SpatialMaterial _m;
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public override void _Ready()
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{
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// set up a material for imgui to use
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_m = new SpatialMaterial();
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_m.VertexColorUseAsAlbedo = true;
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_m.FlagsUnshaded = true;
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this.MaterialOverride = _m;
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}
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public override void _Process(float delta)
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{
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GD.Print("hi!");
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}
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}
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