shmodot/scenes/Railway.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://scripts/Railway.cs" type="Script" id=1]
[sub_resource type="Curve3D" id=1]
bake_interval = 0.01
_data = {
"points": PoolVector3Array( -2.68413, 0, -1.21546, 2.68413, 0, 1.21546, -20.005, 0, -8.27961, -0.202576, 0, -2.12705, 0.202576, 0, 2.12705, -15.5484, 0.00448608, -2.35426, -1.06352, 0, -2.88671, 1.06352, 0, 2.88671, -16.1055, 0.000946045, 5.85007, -3.24122, 0, 0.202576, 3.24122, 0, -0.202576, -8.81272, 0, 10.4587, -0.468547, 0, 2.85805, 0.468547, 0, -2.85805, -3.58364, -0.000244141, 4.56199, -1.17756, 0, 3.41513, 1.17756, 0, -3.41513, -5.10296, -0.000259399, -3.5917, -2.78542, 0, -1.56996, 2.78542, 0, 1.56996, 3.2912, -0.000259399, -6.30449, -3.70976, 0, -1.39605, 3.70976, 0, 1.39605, 9.68509, -0.000259399, -0.0972629, 0, 0, 0, 0, 0, 0, 19.9658, -0.000259399, -1.11014 ),
"tilts": PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0 )
}
[node name="Railway" type="Spatial"]
script = ExtResource( 1 )
[node name="Path" type="Path" parent="."]
curve = SubResource( 1 )
[node name="CSGPolygon" type="CSGPolygon" parent="."]
snap = 0.01
polygon = PoolVector2Array( -0.0540804, -0.000681907, -0.0495726, 0.0487114, 0.0444932, 0.0509578, 0.0464191, 0.000881314 )
mode = 2
path_node = NodePath("../Path")
path_interval_type = 1
path_interval = 0.01
path_simplify_angle = 0.2
path_rotation = 2
path_local = false
path_continuous_u = true
path_u_distance = 1.0
path_joined = false