19 lines
258 B
C#
19 lines
258 B
C#
using Godot;
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using System;
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public class OrbitCamera : Spatial
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{
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[Export]
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private float _speed;
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public override void _Ready()
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{
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}
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public override void _Process(float delta)
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{
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Rotate(Vector3.Up, _speed * delta);
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}
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}
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