shmodot/scenes/Rail.tscn

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[gd_scene load_steps=2 format=2]
[sub_resource type="Curve3D" id=1]
_data = {
"points": PoolVector3Array( ),
"tilts": PoolRealArray( )
}
[node name="Rail" type="Spatial"]
[node name="Path" type="Path" parent="."]
curve = SubResource( 1 )
[node name="CSGPolygon" type="CSGPolygon" parent="."]
polygon = PoolVector2Array( -0.383256, -0.00220253, -0.383256, 1.0066, 0.383256, 1.00219, 0.383256, -0.00220253 )
mode = 2
path_node = NodePath("../Path")
path_interval_type = 0
path_interval = 1.0
path_simplify_angle = 0.0
path_rotation = 2
path_local = false
path_continuous_u = true
path_u_distance = 1.0
path_joined = false