using Godot; struct PointMass : IMassive, ILocation { public float Mass => _massive == null ? _mass : _massive.Mass; public Vector3 Position => _spatial.Translation; private IMassive _massive; private Spatial _spatial; private float _mass; public PointMass(Spatial spatial, IMassive massive) { _spatial = spatial; _massive = massive; _mass = 0; } public PointMass(Spatial spatial, float mass) { _spatial = spatial; _massive = null; _mass = mass; } }