using Godot; using System; using Vim.Math3d; [Tool] public class Planet : Spatial, IPointMass { [Export] public double Mass { get; set; } private DVector3? _position; public DVector3 Position { get { if (_position.HasValue) return _position.Value; var t = Translation; return new DVector3(t.x, t.y, t.z); } set { _position = value; Translation = new Godot.Vector3 { x = (float)value.X, y = (float)value.Y, z = (float)value.Z }; } } }