[gd_scene load_steps=2 format=2] [sub_resource type="Curve3D" id=1] _data = { "points": PoolVector3Array( ), "tilts": PoolRealArray( ) } [node name="Rail" type="Spatial"] [node name="Path" type="Path" parent="."] curve = SubResource( 1 ) [node name="CSGPolygon" type="CSGPolygon" parent="."] polygon = PoolVector2Array( -0.383256, -0.00220253, -0.383256, 1.0066, 0.383256, 1.00219, 0.383256, -0.00220253 ) mode = 2 path_node = NodePath("../Path") path_interval_type = 0 path_interval = 1.0 path_simplify_angle = 0.0 path_rotation = 2 path_local = false path_continuous_u = true path_u_distance = 1.0 path_joined = false