using Godot;
using System;
using Vim.Math3d;
public interface IEllipse
{
///
/// Semi-major axis
///
double a { get; }
double b { get; }
///
/// Eccentricity
///
double e { get; }
///
/// Positions of the two foci of the ellipse
///
DVector2[] Foci { get; }
}