using Godot; using System; [Tool] public class Tracks : ImmediateGeometry { private SpatialMaterial _m; public override void _Ready() { // set up a material for imgui to use _m = new SpatialMaterial(); _m.VertexColorUseAsAlbedo = true; _m.FlagsUnshaded = true; this.MaterialOverride = _m; } public override void _Process(float delta) { GD.Print("hi!"); } }