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5197362280
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Cat Flynn | 5197362280 |
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@ -1,18 +1,19 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://scripts/orbits/Barycenter.cs" type="Script" id=1]
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[ext_resource path="res://scripts/orbits/OrbitSystem.cs" type="Script" id=1]
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[ext_resource path="res://scenes/orbits/Planet.tscn" type="PackedScene" id=2]
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[node name="Barycenter" type="Spatial"]
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script = ExtResource( 1 )
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SemiMajorAxis = 7.0
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Eccentricity = 0.752
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_pointMassPaths = [ NodePath("Planet A"), NodePath("Planet B") ]
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_speed = 1.0
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SemiMajorAxis = 6.881
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Eccentricity = 0.399
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_a = NodePath("Planet A")
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_b = NodePath("Planet B")
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_barycenter = NodePath("")
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[node name="Planet A" parent="." instance=ExtResource( 2 )]
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transform = Transform( 0.999977, 0.00603502, 0.00319089, -0.00604282, 0.999979, 0.0024369, -0.00317609, -0.00245615, 0.999992, -2.55711, 0, -4.25519 )
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transform = Transform( 0.999977, 0.00603502, 0.00319089, -0.00604282, 0.999979, 0.0024369, -0.00317609, -0.00245615, 0.999992, 0, 0, 0 )
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[node name="Planet B" parent="." instance=ExtResource( 2 )]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -11.9998, 0, 1.25565 )
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -9.62645, 0, -0.0287273 )
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Mass = 0.125
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@ -1,7 +1,6 @@
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using Vim.Math3d;
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public interface IOrbit
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public interface IOrbit : IEllipse
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{
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DVector3 GetPosition(double t);
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IEllipse Ellipse { get; set; }
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DVector2 GetPosition(float t);
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}
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@ -1,29 +0,0 @@
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using Godot;
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public static class IOrbitExtensions
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{
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public static void Draw(this IOrbit orbit, ImmediateGeometry geo)
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{
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geo.Clear();
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geo.Begin(Mesh.PrimitiveType.LineLoop);
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geo.SetColor(new Color(1, 0, 0));
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int steps = 100;
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var ellipse = orbit.Ellipse;
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for (int i = 0; i < steps; i++)
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{
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float t = i / (float)steps;
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float a = t * Mathf.Tau;
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var v2 = ellipse.Foci[0] + ellipse.GetPosition(a);
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geo.AddVertex(new Godot.Vector3
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{
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x = (float)v2.X,
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z = (float)v2.Y
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});
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}
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geo.End();
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}
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}
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@ -0,0 +1,13 @@
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using Vim.Math3d;
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using static System.Math;
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public static class IOrbitalElementsExtensions
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{
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/// <summary>
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/// Get the Cartesian position on the orbit for a given mean anomaly.
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/// </summary>
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/// <param name="M">Mean anomaly</param>
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/// <returns>Position</returns>
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public static DVector2 GetEccentricPosition2D(this OrbitalElements elements, double M) =>
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Kepler.GetEccentricPosition2D(elements.e, elements.a, M);
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}
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@ -4,7 +4,15 @@ using Vim.Math3d;
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public class Orbit : IOrbit
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{
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#region IEllipse
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public double a => Ellipse.a;
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public double b => Ellipse.b;
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public double e => Ellipse.e;
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public DVector2[] Foci => Ellipse.Foci;
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#endregion
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public IEllipse Ellipse { get; set; }
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private double U => Kepler.U(_massive.Mass);
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private readonly IMassive _massive;
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private readonly ILocation _satellite;
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@ -17,9 +25,9 @@ public class Orbit : IOrbit
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/// <param name="satellite">The orbiting body</param>
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public Orbit(IMassive massive, ILocation satellite)
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{
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// TODO: determine ellipse better
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// semi-major axis is distance of satellite from origin
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var a = satellite.Position.Magnitude();
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// TODO: determine eccentricity better
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var e = 0.8f;
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this.Ellipse = new Ellipse(a, e);
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@ -27,12 +35,16 @@ public class Orbit : IOrbit
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_satellite = satellite;
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}
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public DVector3 GetPosition(double t)
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public DVector3 GetPosition(float t)
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{
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var a = Ellipse.a;
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var e = Ellipse.e;
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var P = Kepler.GetPeriod(a, _massive.U());
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Kepler.GetPeriod(a, U);
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// TODO: determine period from mass of orbiting bodies
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var P = 10f;
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var M = Kepler.GetMeanAnomaly(t, P);
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var E = Kepler.GetEccentricAnomaly(e, M) + Math.PI;
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@ -40,4 +52,33 @@ public class Orbit : IOrbit
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var p = Kepler.GetEccentricPosition2D(e, a, t);
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return new DVector3(p.X, 0, p.Y);
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}
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public void Draw(ImmediateGeometry geo)
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{
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geo.Clear();
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geo.Begin(Mesh.PrimitiveType.LineLoop);
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DrawEllipse(geo);
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geo.End();
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}
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private void DrawEllipse(ImmediateGeometry geo)
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{
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geo.SetColor(new Color(1, 0, 0));
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int steps = 100;
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for (int i = 0; i < steps; i++)
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{
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float t = i / (float)steps;
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float a = t * Mathf.Tau;
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var v2 = Ellipse.Foci[0] + Ellipse.GetPosition(a);
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geo.AddVertex(new Godot.Vector3
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{
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x = (float)v2.X,
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z = (float)v2.Y
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});
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}
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}
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}
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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using Vim.Math3d;
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[Tool]
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public class Barycenter : Node, IPointMass
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public class OrbitSystem : Node, IPointMass
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{
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[Export]
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private NodePath[] _pointMassPaths;
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@ -40,20 +40,51 @@ public class Barycenter : Node, IPointMass
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}
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}
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private IPointMass[] _pointMasses;
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public IPointMass[] Orbiters
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{
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get
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{
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if (_pointMasses == null)
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{
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_pointMasses = new IPointMass[_pointMassPaths.Length];
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// give each body an orbit around ourselves
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for (int i = 0; i < _pointMassPaths.Length; i++)
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{
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_pointMasses[i] = GetNode<IPointMass>(_pointMassPaths[i]);
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}
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}
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return _pointMasses;
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}
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}
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public double Mass
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{
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get
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{
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double mass = 0;
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foreach (var orbiter in Orbiters)
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foreach (var pointMass in _pointMasses)
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{
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mass += orbiter.PointMass.Mass;
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mass += pointMass.Mass;
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}
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return mass;
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}
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}
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public DVector3 Position { get; set; }
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private Orbit _orbit = null;
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private Orbit Orbit
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{
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get
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{
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if (_orbit == null)
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{
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_orbit = new Orbit();
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}
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return _orbit;
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}
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}
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private ImmediateGeometry _orbitGeometry = null;
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public ImmediateGeometry OrbitGeometry
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{
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@ -72,50 +103,6 @@ public class Barycenter : Node, IPointMass
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}
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}
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private struct Orbiter
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{
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public IPointMass PointMass { get; set; }
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public IOrbit Orbit { get; set; }
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}
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private Orbiter[] _orbiters = null;
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private Orbiter[] Orbiters
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{
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get
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{
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if (_orbiters == null)
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{
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var length = _pointMassPaths.Length;
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_orbiters = new Orbiter[length];
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for (int i = 0; i < length; i++)
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{
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var pointMass = GetNode<IPointMass>(_pointMassPaths[i]);
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var orbit = new Orbit(this, pointMass);
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var orbiter = new Orbiter
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{
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PointMass = pointMass,
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Orbit = orbit
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};
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_orbiters[i] = orbiter;
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}
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}
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return _orbiters;
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}
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}
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private IOrbit[] _orbits;
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private IOrbit[] Orbits
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{
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get
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{
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if (_orbits == null)
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{
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}
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return _orbits;
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}
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}
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private float _time = 0;
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[Export]
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@ -129,15 +116,9 @@ public class Barycenter : Node, IPointMass
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private void InvalidateGeometry()
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{
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for (int i = 0; i < Orbiters.Length; i++)
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{
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var orbiter = Orbiters[i];
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var orbit = orbiter.Orbit;
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orbit.Ellipse = new Ellipse(SemiMajorAxis, Eccentricity);
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orbit.Draw(OrbitGeometry);
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Orbit.Ellipse = new Ellipse(SemiMajorAxis, Eccentricity);
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Orbit.Draw(OrbitGeometry);
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var t = _time + i * Math.PI;
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orbiter.PointMass.Position = orbit.GetPosition(t);
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}
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Orbiter.Position = Orbit.GetPosition(_time);
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}
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}
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@ -0,0 +1,46 @@
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public struct OrbitalElements
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{
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private Ellipse _ellipse;
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/// <summary>
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/// Semi-major axis in AU
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/// </summary>
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public double a => _ellipse.a;
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/// <summary>
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/// Eccentricity
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/// </summary>
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public double e => _ellipse.e;
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/// <summary>
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/// Inclination in degrees
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/// </summary>
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public double i { get; private set; }
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/// <summary>
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/// Argument of ascending node in degrees
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/// </summary>
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public double W { get; private set; }
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/// <summary>
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/// Argument of periapsis in degrees
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/// </summary>
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public double p { get; private set; }
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/// <summary>
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/// Mean anomaly at epoch
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/// </summary>
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public double M0 { get; private set; }
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/// <summary>
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///
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/// </summary>
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/// <param name="a">Semi-major axis in AU</param>
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/// <param name="e">eccentricity</param>
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/// <param name="i">Inclination in degrees</param>
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/// <param name="W">Argument of ascending node in degrees</param>
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/// <param name="p">Argument of periapsis in degrees</param>
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/// <param name="M0">Mean anomaly at epoch</param>
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public OrbitalElements(double a, double e, double i, double W, double p, double M0)
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{
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_ellipse = new Ellipse(a, e);
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this.i = i;
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this.W = W;
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this.p = p;
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this.M0 = M0;
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}
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}
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