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4 Commits
c102d87b2d
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ac68b669f0
Author | SHA1 | Date |
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ktyl | ac68b669f0 | |
ktyl | 09addb408e | |
Cat Flynn | 89174351ca | |
Cat Flynn | cd800be3eb |
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@ -2,4 +2,7 @@
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<TargetFramework>net472</TargetFramework>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="vim.math3d" Version="1.6.0" />
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</ItemGroup>
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</Project>
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</Project>
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@ -1,18 +1,13 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://scenes/Train.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/Railway.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scenes/OrbitCamera.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scenes/OrbitCamera.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scenes/OrbitSystem.tscn" type="PackedScene" id=4]
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[node name="Main" type="Node2D"]
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[node name="Main" type="Node2D"]
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[node name="Train" parent="." instance=ExtResource( 1 )]
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.515898, 0.606099, -0.605386, -0.393123, 0.795389, 0.461314, 0.76112, -2.26831e-08, 0.648611, 0, 0, 0 )
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transform = Transform( 0.515898, 0.606099, -0.605386, -0.393123, 0.795389, 0.461314, 0.76112, -2.26831e-08, 0.648611, 0, 0, 0 )
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[node name="OrbitCamera" parent="." instance=ExtResource( 3 )]
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[node name="OrbitCamera" parent="." instance=ExtResource( 3 )]
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_speed = 1.0
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[node name="Railway" parent="." instance=ExtResource( 2 )]
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[node name="Orbit System" parent="." instance=ExtResource( 4 )]
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script = null
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@ -6,4 +6,5 @@
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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[node name="Camera" type="Camera" parent="."]
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 0.636065, -0.249781, 0.73009, 0, 0.946159, 0.323703, -0.771636, -0.205896, 0.601818, 8.49012, 5.30069, 6.71091 )
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transform = Transform( 1, 0, 0, 0, 0.964146, 0.265371, 0, -0.265371, 0.964146, 0, 2.21115, 9.48434 )
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fov = 25.0
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@ -0,0 +1,15 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://scripts/orbits/OrbitSystem.cs" type="Script" id=1]
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[node name="Orbit System" type="Spatial"]
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script = ExtResource( 1 )
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_a = NodePath("A")
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_b = NodePath("B")
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_barycenter = NodePath("Barycenter")
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[node name="A" type="Spatial" parent="."]
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[node name="B" type="Spatial" parent="."]
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[node name="Barycenter" type="Spatial" parent="."]
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@ -4,15 +4,44 @@ using System;
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public class OrbitCamera : Spatial
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public class OrbitCamera : Spatial
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{
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{
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[Export]
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[Export]
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private float _speed;
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private float _sensitivity = 200f;
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public override void _Ready()
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private Vector2 _rotation;
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private bool _canRotate = false;
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public override void _Input(InputEvent e)
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{
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{
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if (e is InputEventMouseMotion mouseMotion)
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{
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HandleMouseMovement(mouseMotion);
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}
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if (e is InputEventMouseButton mouseButton)
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{
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HandleMouseButton(mouseButton);
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}
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}
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}
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public override void _Process(float delta)
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public override void _Process(float delta)
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{
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{
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Rotate(Vector3.Up, _speed * delta);
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Rotation = Vector3.Zero;
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var sensitivity = -1f / _sensitivity;
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Rotate(Vector3.Right, _rotation.y * sensitivity);
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Rotate(Vector3.Up, _rotation.x * sensitivity);
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}
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// left click to drag
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private void HandleMouseButton(InputEventMouseButton mouseButton)
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{
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if (mouseButton.ButtonIndex != (int)ButtonList.Left) return;
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_canRotate = mouseButton.Pressed;
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}
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private void HandleMouseMovement(InputEventMouseMotion mouseMotion)
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{
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if (!_canRotate) return;
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var delta = mouseMotion.Relative;
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_rotation += delta;
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}
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}
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}
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}
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@ -0,0 +1,7 @@
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using Godot;
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using System;
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public interface ILocation
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{
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Vector3 Position { get; }
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}
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@ -0,0 +1,7 @@
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using Godot;
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using System;
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public interface IMassive
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{
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float Mass { get; }
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}
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@ -0,0 +1,12 @@
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using Godot;
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using System;
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public class Orbit
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{
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public Orbit(PointMass a, PointMass b)
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{
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}
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// ellipse
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}
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@ -0,0 +1,109 @@
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using Godot;
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using System;
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public class OrbitSystem : Node, IMassive, ILocation
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{
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[Export] private NodePath _a;
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[Export] private NodePath _b;
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[Export] private NodePath _barycenter;
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private readonly PointMass[] _pointMasses = new PointMass[2];
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public Vector3 Position => Barycenter;
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[Export]
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public Vector3 Barycenter
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{
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get
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{
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var p0 = _pointMasses[0].Position;
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var p1 = _pointMasses[1].Position;
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return p0.LinearInterpolate(p1, .5f);
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}
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set => _ = value;
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}
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public float Mass { get; } = 1;
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private Orbit _orbit;
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private ImmediateGeometry _orbitGeometry;
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public override void _Ready()
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{
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InitPointMasses();
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InitGeometry();
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}
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public override void _Process(float delta)
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{
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DrawOrbit();
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}
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private void InitOrbit()
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{
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}
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private void DrawOrbit()
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{
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int steps = 100;
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_orbitGeometry.Clear();
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_orbitGeometry.Begin(Mesh.PrimitiveType.LineLoop);
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_orbitGeometry.SetColor(new Color(1, 0, 0));
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var ellipse = new Ellipse(1, .5);
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for (int i = 0; i < steps; i++)
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{
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float t = i / (float)steps;
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float a = t * Mathf.Tau;
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var v2 = ellipse.Focus0 + ellipse.GetPosition(a);
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_orbitGeometry.AddVertex(new Vector3
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{
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x = (float)v2.X,
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z = (float)v2.Y
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});
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}
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_orbitGeometry.End();
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}
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private void InitGeometry()
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{
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_orbitGeometry = new ImmediateGeometry();
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var m = new SpatialMaterial();
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m.VertexColorUseAsAlbedo = true;
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m.FlagsUnshaded = true;
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_orbitGeometry.MaterialOverride = m;
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AddChild(_orbitGeometry);
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}
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private void InitPointMasses()
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{
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var a = GetPointMass(_a);
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var b = GetPointMass(_b);
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if (a.Mass > b.Mass)
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{
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_pointMasses[0] = a;
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_pointMasses[1] = b;
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}
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else
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{
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_pointMasses[0] = b;
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_pointMasses[1] = a;
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}
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}
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private PointMass GetPointMass(NodePath path)
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{
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var spatial = GetNode<Spatial>(path);
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//var massive = node.GetChild<IMassive>(0);
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return new PointMass(spatial, 1f);
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}
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}
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@ -0,0 +1,18 @@
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using Godot;
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using System;
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public class Planet : Node, IMassive
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{
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[Export]
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public float Mass { get; set; }
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public override void _Ready()
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{
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}
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// public override void _Process(float delta)
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// {
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//
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// }
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}
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@ -0,0 +1,25 @@
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using Godot;
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public struct PointMass : IMassive, ILocation
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{
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public float Mass => _massive == null ? _mass : _massive.Mass;
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public Vector3 Position => _spatial.Translation;
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private IMassive _massive;
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private Spatial _spatial;
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private float _mass;
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public PointMass(Spatial spatial, IMassive massive)
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{
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_spatial = spatial;
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_massive = massive;
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_mass = 0;
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}
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public PointMass(Spatial spatial, float mass)
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{
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_spatial = spatial;
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_massive = null;
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_mass = mass;
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}
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}
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@ -0,0 +1,63 @@
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using Godot;
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using System;
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using Vim.Math3d;
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public struct Ellipse
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{
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public Ellipse(double a = 1, double e = 0)
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{
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SemiMajorAxis = a;
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Eccentricity = e;
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// TODO: this is an immutable struct, so initialise everything else
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// in the constructor to avoid recalculating properties whenever
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// they are accessed
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}
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/// <summary>
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/// Semi-major axis
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/// </summary>
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public double a => SemiMajorAxis;
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public double SemiMajorAxis { get; }
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/// <summary>
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/// Eccentricity
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/// </summary>
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public double e => Eccentricity;
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public double Eccentricity { get; }
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/// <summary>
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/// Semi-minor axis
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/// </summary>
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public double b => SemiMinorAxis;
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public double SemiMinorAxis => Math.Sqrt(Apisides.max * Apisides.min);
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/// <summary>
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/// Get a position on the auxiliary circle
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/// </summary>
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/// <param name="t">Angle in radians around the circle</param>
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/// <returns>2D position on the circle scaled by the semi-major axis</returns>
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public DVector2 GetAuxiliaryPosition2D(double t = 0) =>
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new DVector2(Math.Cos(t), Math.Sin(t)) * a;
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private Apisides Apisides => new Apisides(a, e);
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public DVector2 GetPosition(double t) =>
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new DVector2(Math.Cos(t) * a, Math.Sin(t) * b);
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public DVector2 Focus0 => new DVector2(-GetFocusDistance(), 0);
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public DVector2 Focus1 => new DVector2(GetFocusDistance(), 0);
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private double GetFocusDistance() => Math.Sqrt(a * a - b * b);
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}
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public struct Apisides
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{
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public readonly double min;
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public readonly double max;
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public Apisides(double a, double e)
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{
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min = a * (1 - e);
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max = a * (1 + e);
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}
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}
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Loading…
Reference in New Issue