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4 Commits

Author SHA1 Message Date
ktyl ac68b669f0 implement ellipse 2022-09-04 18:12:17 +01:00
ktyl 09addb408e draw circle 2022-09-04 18:12:16 +01:00
Cat Flynn 89174351ca import Vim.Math3d 2022-09-04 18:11:04 +01:00
Cat Flynn cd800be3eb drag to rotate camera 2022-09-04 18:01:13 +01:00
12 changed files with 297 additions and 13 deletions

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@ -2,4 +2,7 @@
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="vim.math3d" Version="1.6.0" />
</ItemGroup>
</Project>

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@ -1,18 +1,13 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/Train.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/Railway.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/OrbitCamera.tscn" type="PackedScene" id=3]
[ext_resource path="res://scenes/OrbitSystem.tscn" type="PackedScene" id=4]
[node name="Main" type="Node2D"]
[node name="Train" parent="." instance=ExtResource( 1 )]
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.515898, 0.606099, -0.605386, -0.393123, 0.795389, 0.461314, 0.76112, -2.26831e-08, 0.648611, 0, 0, 0 )
[node name="OrbitCamera" parent="." instance=ExtResource( 3 )]
_speed = 1.0
[node name="Railway" parent="." instance=ExtResource( 2 )]
script = null
[node name="Orbit System" parent="." instance=ExtResource( 4 )]

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@ -6,4 +6,5 @@
script = ExtResource( 1 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 0.636065, -0.249781, 0.73009, 0, 0.946159, 0.323703, -0.771636, -0.205896, 0.601818, 8.49012, 5.30069, 6.71091 )
transform = Transform( 1, 0, 0, 0, 0.964146, 0.265371, 0, -0.265371, 0.964146, 0, 2.21115, 9.48434 )
fov = 25.0

15
scenes/OrbitSystem.tscn Normal file
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@ -0,0 +1,15 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://scripts/orbits/OrbitSystem.cs" type="Script" id=1]
[node name="Orbit System" type="Spatial"]
script = ExtResource( 1 )
_a = NodePath("A")
_b = NodePath("B")
_barycenter = NodePath("Barycenter")
[node name="A" type="Spatial" parent="."]
[node name="B" type="Spatial" parent="."]
[node name="Barycenter" type="Spatial" parent="."]

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@ -4,15 +4,44 @@ using System;
public class OrbitCamera : Spatial
{
[Export]
private float _speed;
private float _sensitivity = 200f;
public override void _Ready()
private Vector2 _rotation;
private bool _canRotate = false;
public override void _Input(InputEvent e)
{
if (e is InputEventMouseMotion mouseMotion)
{
HandleMouseMovement(mouseMotion);
}
if (e is InputEventMouseButton mouseButton)
{
HandleMouseButton(mouseButton);
}
}
public override void _Process(float delta)
{
Rotate(Vector3.Up, _speed * delta);
Rotation = Vector3.Zero;
var sensitivity = -1f / _sensitivity;
Rotate(Vector3.Right, _rotation.y * sensitivity);
Rotate(Vector3.Up, _rotation.x * sensitivity);
}
// left click to drag
private void HandleMouseButton(InputEventMouseButton mouseButton)
{
if (mouseButton.ButtonIndex != (int)ButtonList.Left) return;
_canRotate = mouseButton.Pressed;
}
private void HandleMouseMovement(InputEventMouseMotion mouseMotion)
{
if (!_canRotate) return;
var delta = mouseMotion.Relative;
_rotation += delta;
}
}

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@ -0,0 +1,7 @@
using Godot;
using System;
public interface ILocation
{
Vector3 Position { get; }
}

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@ -0,0 +1,7 @@
using Godot;
using System;
public interface IMassive
{
float Mass { get; }
}

12
scripts/orbits/Orbit.cs Normal file
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@ -0,0 +1,12 @@
using Godot;
using System;
public class Orbit
{
public Orbit(PointMass a, PointMass b)
{
}
// ellipse
}

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@ -0,0 +1,109 @@
using Godot;
using System;
public class OrbitSystem : Node, IMassive, ILocation
{
[Export] private NodePath _a;
[Export] private NodePath _b;
[Export] private NodePath _barycenter;
private readonly PointMass[] _pointMasses = new PointMass[2];
public Vector3 Position => Barycenter;
[Export]
public Vector3 Barycenter
{
get
{
var p0 = _pointMasses[0].Position;
var p1 = _pointMasses[1].Position;
return p0.LinearInterpolate(p1, .5f);
}
set => _ = value;
}
public float Mass { get; } = 1;
private Orbit _orbit;
private ImmediateGeometry _orbitGeometry;
public override void _Ready()
{
InitPointMasses();
InitGeometry();
}
public override void _Process(float delta)
{
DrawOrbit();
}
private void InitOrbit()
{
}
private void DrawOrbit()
{
int steps = 100;
_orbitGeometry.Clear();
_orbitGeometry.Begin(Mesh.PrimitiveType.LineLoop);
_orbitGeometry.SetColor(new Color(1, 0, 0));
var ellipse = new Ellipse(1, .5);
for (int i = 0; i < steps; i++)
{
float t = i / (float)steps;
float a = t * Mathf.Tau;
var v2 = ellipse.Focus0 + ellipse.GetPosition(a);
_orbitGeometry.AddVertex(new Vector3
{
x = (float)v2.X,
z = (float)v2.Y
});
}
_orbitGeometry.End();
}
private void InitGeometry()
{
_orbitGeometry = new ImmediateGeometry();
var m = new SpatialMaterial();
m.VertexColorUseAsAlbedo = true;
m.FlagsUnshaded = true;
_orbitGeometry.MaterialOverride = m;
AddChild(_orbitGeometry);
}
private void InitPointMasses()
{
var a = GetPointMass(_a);
var b = GetPointMass(_b);
if (a.Mass > b.Mass)
{
_pointMasses[0] = a;
_pointMasses[1] = b;
}
else
{
_pointMasses[0] = b;
_pointMasses[1] = a;
}
}
private PointMass GetPointMass(NodePath path)
{
var spatial = GetNode<Spatial>(path);
//var massive = node.GetChild<IMassive>(0);
return new PointMass(spatial, 1f);
}
}

18
scripts/orbits/Planet.cs Normal file
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using Godot;
using System;
public class Planet : Node, IMassive
{
[Export]
public float Mass { get; set; }
public override void _Ready()
{
}
// public override void _Process(float delta)
// {
//
// }
}

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@ -0,0 +1,25 @@
using Godot;
public struct PointMass : IMassive, ILocation
{
public float Mass => _massive == null ? _mass : _massive.Mass;
public Vector3 Position => _spatial.Translation;
private IMassive _massive;
private Spatial _spatial;
private float _mass;
public PointMass(Spatial spatial, IMassive massive)
{
_spatial = spatial;
_massive = massive;
_mass = 0;
}
public PointMass(Spatial spatial, float mass)
{
_spatial = spatial;
_massive = null;
_mass = mass;
}
}

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@ -0,0 +1,63 @@
using Godot;
using System;
using Vim.Math3d;
public struct Ellipse
{
public Ellipse(double a = 1, double e = 0)
{
SemiMajorAxis = a;
Eccentricity = e;
// TODO: this is an immutable struct, so initialise everything else
// in the constructor to avoid recalculating properties whenever
// they are accessed
}
/// <summary>
/// Semi-major axis
/// </summary>
public double a => SemiMajorAxis;
public double SemiMajorAxis { get; }
/// <summary>
/// Eccentricity
/// </summary>
public double e => Eccentricity;
public double Eccentricity { get; }
/// <summary>
/// Semi-minor axis
/// </summary>
public double b => SemiMinorAxis;
public double SemiMinorAxis => Math.Sqrt(Apisides.max * Apisides.min);
/// <summary>
/// Get a position on the auxiliary circle
/// </summary>
/// <param name="t">Angle in radians around the circle</param>
/// <returns>2D position on the circle scaled by the semi-major axis</returns>
public DVector2 GetAuxiliaryPosition2D(double t = 0) =>
new DVector2(Math.Cos(t), Math.Sin(t)) * a;
private Apisides Apisides => new Apisides(a, e);
public DVector2 GetPosition(double t) =>
new DVector2(Math.Cos(t) * a, Math.Sin(t) * b);
public DVector2 Focus0 => new DVector2(-GetFocusDistance(), 0);
public DVector2 Focus1 => new DVector2(GetFocusDistance(), 0);
private double GetFocusDistance() => Math.Sqrt(a * a - b * b);
}
public struct Apisides
{
public readonly double min;
public readonly double max;
public Apisides(double a, double e)
{
min = a * (1 - e);
max = a * (1 + e);
}
}