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2 Commits

Author SHA1 Message Date
ktyl ff451ef954 wip start adding double stuff 2022-09-04 12:42:15 +01:00
ktyl 81894183fa draw circle 2022-08-31 21:18:47 +01:00
10 changed files with 235 additions and 9 deletions

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@ -1,19 +1,15 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/Train.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/Railway.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/OrbitCamera.tscn" type="PackedScene" id=3] [ext_resource path="res://scenes/OrbitCamera.tscn" type="PackedScene" id=3]
[ext_resource path="res://scenes/OrbitSystem.tscn" type="PackedScene" id=4]
[node name="Main" type="Node2D"] [node name="Main" type="Node2D"]
[node name="DirectionalLight" type="DirectionalLight" parent="."] [node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.515898, 0.606099, -0.605386, -0.393123, 0.795389, 0.461314, 0.76112, -2.26831e-08, 0.648611, 0, 0, 0 ) transform = Transform( 0.515898, 0.606099, -0.605386, -0.393123, 0.795389, 0.461314, 0.76112, -2.26831e-08, 0.648611, 0, 0, 0 )
visible = false
[node name="OrbitCamera" parent="." instance=ExtResource( 3 )] [node name="Camera" parent="." instance=ExtResource( 3 )]
_speed = 0.5 _speed = 0.5
[node name="Railway" parent="." instance=ExtResource( 2 )] [node name="Orbit System" parent="." instance=ExtResource( 4 )]
[node name="Train" parent="." instance=ExtResource( 1 )]
_speed = 5.0
_railwayPath = NodePath("../Railway")

15
scenes/OrbitSystem.tscn Normal file
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://scripts/orbits/OrbitSystem.cs" type="Script" id=1]
[node name="Orbit System" type="Spatial"]
script = ExtResource( 1 )
_a = NodePath("A")
_b = NodePath("B")
_barycenter = NodePath("Barycenter")
[node name="A" type="Spatial" parent="."]
[node name="B" type="Spatial" parent="."]
[node name="Barycenter" type="Spatial" parent="."]

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using Godot;
using System;
public interface ILocation
{
Vector3 Position { get; }
}

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using Godot;
using System;
public interface IMassive
{
float Mass { get; }
}

12
scripts/orbits/Orbit.cs Normal file
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using Godot;
using System;
public class Orbit
{
public Orbit(PointMass a, PointMass b)
{
}
// ellipse
}

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using Godot;
using System;
public class OrbitSystem : Node, IMassive, ILocation
{
[Export] private NodePath _a;
[Export] private NodePath _b;
[Export] private NodePath _barycenter;
private readonly PointMass[] _pointMasses = new PointMass[2];
public Vector3 Position => Barycenter;
[Export]
public Vector3 Barycenter
{
get
{
var p0 = _pointMasses[0].Position;
var p1 = _pointMasses[1].Position;
return p0.LinearInterpolate(p1, .5f);
}
set => _ = value;
}
public float Mass { get; } = 1;
private Orbit _orbit;
private ImmediateGeometry _orbitGeometry;
public override void _Ready()
{
InitPointMasses();
InitGeometry();
}
public override void _Process(float delta)
{
DrawOrbit();
}
private void InitOrbit()
{
}
private void DrawOrbit()
{
int steps = 100;
_orbitGeometry.Clear();
_orbitGeometry.Begin(Mesh.PrimitiveType.LineLoop);
_orbitGeometry.SetColor(new Color(1, 0, 0));
for (int i = 0; i < steps; i++)
{
float t = i / (float)steps;
float a = t * Mathf.Tau;
_orbitGeometry.AddVertex(new Vector3
{
x = Mathf.Sin(a),
z = Mathf.Cos(a)
});
}
_orbitGeometry.End();
}
private void InitGeometry()
{
_orbitGeometry = new ImmediateGeometry();
var m = new SpatialMaterial();
m.VertexColorUseAsAlbedo = true;
m.FlagsUnshaded = true;
_orbitGeometry.MaterialOverride = m;
AddChild(_orbitGeometry);
}
private void InitPointMasses()
{
var a = GetPointMass(_a);
var b = GetPointMass(_b);
if (a.Mass > b.Mass)
{
_pointMasses[0] = a;
_pointMasses[1] = b;
}
else
{
_pointMasses[0] = b;
_pointMasses[1] = a;
}
}
private PointMass GetPointMass(NodePath path)
{
var spatial = GetNode<Spatial>(path);
//var massive = node.GetChild<IMassive>(0);
return new PointMass(spatial, 1f);
}
}

18
scripts/orbits/Planet.cs Normal file
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using Godot;
using System;
public class Planet : Node, IMassive
{
[Export]
public float Mass { get; set; }
public override void _Ready()
{
}
// public override void _Process(float delta)
// {
//
// }
}

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using Godot;
public struct PointMass : IMassive, ILocation
{
public float Mass => _massive == null ? _mass : _massive.Mass;
public Vector3 Position => _spatial.Translation;
private IMassive _massive;
private Spatial _spatial;
private float _mass;
public PointMass(Spatial spatial, IMassive massive)
{
_spatial = spatial;
_massive = massive;
_mass = 0;
}
public PointMass(Spatial spatial, float mass)
{
_spatial = spatial;
_massive = null;
_mass = mass;
}
}

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using Godot;
using System;
public struct Double2
{
public double x;
public double y;
}

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using Godot;
using System;
public struct Ellipse
{
public double a { get => SemiMajorAxis; set => SemiMajorAxis = value; }
public double SemiMajorAxis { get; set; }
public double e { get => Eccentricity; set => Eccentricity = value; }
public double Eccentricity { get; set; }
public double b => SemiMajorAxis;
public double SemiMinorAxis => Math.Sqrt(Apisides.max * Apisides.min);
private Apisides Apisides => new Apisides(a, e);
public Ellipse(double a = 1, double e = 0)
{
SemiMajorAxis = a;
Eccentricity = e;
}
}
public struct Apisides
{
public readonly double min;
public readonly double max;
public Apisides(double a, double e)
{
min = a * (1 - e);
max = a * (1 + e);
}
}