wip start adding double stuff
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parent
81894183fa
commit
ff451ef954
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@ -1,19 +1,15 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://scenes/Train.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/Railway.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scenes/OrbitCamera.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scenes/OrbitSystem.tscn" type="PackedScene" id=4]
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[node name="Main" type="Node2D"]
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.515898, 0.606099, -0.605386, -0.393123, 0.795389, 0.461314, 0.76112, -2.26831e-08, 0.648611, 0, 0, 0 )
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visible = false
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[node name="OrbitCamera" parent="." instance=ExtResource( 3 )]
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[node name="Camera" parent="." instance=ExtResource( 3 )]
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_speed = 0.5
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[node name="Railway" parent="." instance=ExtResource( 2 )]
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[node name="Train" parent="." instance=ExtResource( 1 )]
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_speed = 5.0
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_railwayPath = NodePath("../Railway")
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[node name="Orbit System" parent="." instance=ExtResource( 4 )]
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@ -0,0 +1,12 @@
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using Godot;
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using System;
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public class Orbit
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{
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public Orbit(PointMass a, PointMass b)
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{
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}
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// ellipse
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}
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@ -26,7 +26,9 @@ public class OrbitSystem : Node, IMassive, ILocation
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public float Mass { get; } = 1;
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private ImmediateGeometry _orbit;
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private Orbit _orbit;
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private ImmediateGeometry _orbitGeometry;
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public override void _Ready()
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{
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@ -39,35 +41,40 @@ public class OrbitSystem : Node, IMassive, ILocation
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DrawOrbit();
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}
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private void InitOrbit()
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{
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}
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private void DrawOrbit()
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{
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int steps = 100;
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_orbit.Clear();
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_orbit.Begin(Mesh.PrimitiveType.LineLoop);
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_orbit.SetColor(new Color(1, 0, 0));
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_orbitGeometry.Clear();
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_orbitGeometry.Begin(Mesh.PrimitiveType.LineLoop);
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_orbitGeometry.SetColor(new Color(1, 0, 0));
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for (int i = 0; i < steps; i++)
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{
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float t = i / (float)steps;
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float a = t * Mathf.Tau;
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_orbit.AddVertex(new Vector3
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_orbitGeometry.AddVertex(new Vector3
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{
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x = Mathf.Sin(a),
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z = Mathf.Cos(a)
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});
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}
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_orbit.End();
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_orbitGeometry.End();
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}
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private void InitGeometry()
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{
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_orbit = new ImmediateGeometry();
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_orbitGeometry = new ImmediateGeometry();
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var m = new SpatialMaterial();
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m.VertexColorUseAsAlbedo = true;
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m.FlagsUnshaded = true;
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_orbit.MaterialOverride = m;
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AddChild(_orbit);
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_orbitGeometry.MaterialOverride = m;
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AddChild(_orbitGeometry);
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}
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private void InitPointMasses()
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@ -1,7 +1,7 @@
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using Godot;
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using System;
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public class Planet : Node
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public class Planet : Node, IMassive
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{
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[Export]
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public float Mass { get; set; }
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@ -1,6 +1,6 @@
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using Godot;
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struct PointMass : IMassive, ILocation
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public struct PointMass : IMassive, ILocation
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{
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public float Mass => _massive == null ? _mass : _massive.Mass;
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public Vector3 Position => _spatial.Translation;
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@ -0,0 +1,8 @@
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using Godot;
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using System;
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public struct Double2
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{
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public double x;
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public double y;
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}
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@ -0,0 +1,34 @@
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using Godot;
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using System;
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public struct Ellipse
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{
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public double a { get => SemiMajorAxis; set => SemiMajorAxis = value; }
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public double SemiMajorAxis { get; set; }
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public double e { get => Eccentricity; set => Eccentricity = value; }
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public double Eccentricity { get; set; }
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public double b => SemiMajorAxis;
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public double SemiMinorAxis => Math.Sqrt(Apisides.max * Apisides.min);
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private Apisides Apisides => new Apisides(a, e);
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public Ellipse(double a = 1, double e = 0)
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{
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SemiMajorAxis = a;
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Eccentricity = e;
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}
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}
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public struct Apisides
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{
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public readonly double min;
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public readonly double max;
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public Apisides(double a, double e)
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{
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min = a * (1 - e);
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max = a * (1 + e);
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}
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}
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