2 tracks
This commit is contained in:
parent
a890b71df0
commit
fc9ee5441a
|
@ -5,24 +5,41 @@
|
|||
[sub_resource type="Curve3D" id=1]
|
||||
bake_interval = 0.01
|
||||
_data = {
|
||||
"points": PoolVector3Array( -2.68413, 0, -1.21546, 2.68413, 0, 1.21546, -20.005, 0, -8.27961, -0.202576, 0, -2.12705, 0.202576, 0, 2.12705, -15.5484, 0.00448608, -2.35426, -1.06352, 0, -2.88671, 1.06352, 0, 2.88671, -16.1055, 0.000946045, 5.85007, -3.24122, 0, 0.202576, 3.24122, 0, -0.202576, -8.81272, 0, 10.4587, -0.468547, 0, 2.85805, 0.468547, 0, -2.85805, -3.58364, -0.000244141, 4.56199, -1.17756, 0, 3.41513, 1.17756, 0, -3.41513, -5.10296, -0.000259399, -3.5917, -2.78542, 0, -1.56996, 2.78542, 0, 1.56996, 3.2912, -0.000259399, -6.30449, -3.70976, 0, -1.39605, 3.70976, 0, 1.39605, 9.68509, -0.000259399, -0.0972629, 0, 0, 0, 0, 0, 0, 19.9658, -0.000259399, -1.11014 ),
|
||||
"points": PoolVector3Array( -2.68413, 0, -1.21546, 2.68413, 0, 1.21546, -20.005, 0, -8.27961, -0.202576, 0, -2.12705, 0.202576, 0, 2.12705, -15.5484, 0.00448608, -2.35426, -1.06352, 0, -2.88671, 1.06352, 0, 2.88671, -15.8992, 0.000904083, 5.83998, -3.24122, 0, 0.202576, 3.24122, 0, -0.202576, -8.81272, 0, 10.4587, -0.468547, 0, 2.85805, 0.468547, 0, -2.85805, -3.58364, -0.000244141, 4.56199, -1.16602, 4.07454e-10, 3.45615, 1.16602, -4.07454e-10, -3.45615, -5.10296, -0.000259399, -3.5917, -2.78542, 0, -1.56996, 2.78542, 0, 1.56996, 3.2912, -0.000259399, -6.30449, -3.70976, 0, -1.39605, 3.70976, 0, 1.39605, 9.68509, -0.000259399, -0.0972629, 0, 0, 0, 0, 0, 0, 19.9658, -0.000259399, -1.11014 ),
|
||||
"tilts": PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0 )
|
||||
}
|
||||
|
||||
[node name="Railway" type="Spatial"]
|
||||
script = ExtResource( 1 )
|
||||
_railPaths = [ NodePath("L"), NodePath("R") ]
|
||||
_centreLine = NodePath("Centreline")
|
||||
_railWidth = 0.07
|
||||
_railHeight = 0.12
|
||||
_railGauge = 0.8
|
||||
|
||||
[node name="Path" type="Path" parent="."]
|
||||
[node name="Centreline" type="Path" parent="."]
|
||||
curve = SubResource( 1 )
|
||||
|
||||
[node name="CSGPolygon" type="CSGPolygon" parent="."]
|
||||
snap = 0.01
|
||||
polygon = PoolVector2Array( -0.0540804, -0.000681907, -0.0495726, 0.0487114, 0.0444932, 0.0509578, 0.0464191, 0.000881314 )
|
||||
[node name="L" type="CSGPolygon" parent="."]
|
||||
polygon = PoolVector2Array( -0.47, 0, -0.47, 0.12, -0.33, 0.12, -0.33, 0 )
|
||||
mode = 2
|
||||
path_node = NodePath("../Path")
|
||||
path_interval_type = 1
|
||||
path_interval = 0.01
|
||||
path_simplify_angle = 0.2
|
||||
path_node = NodePath("../Centreline")
|
||||
path_interval_type = 0
|
||||
path_interval = 1.0
|
||||
path_simplify_angle = 0.0
|
||||
path_rotation = 2
|
||||
path_local = false
|
||||
path_continuous_u = true
|
||||
path_u_distance = 1.0
|
||||
path_joined = false
|
||||
|
||||
[node name="R" type="CSGPolygon" parent="."]
|
||||
polygon = PoolVector2Array( 0.33, 0, 0.33, 0.12, 0.47, 0.12, 0.47, 0 )
|
||||
mode = 2
|
||||
path_node = NodePath("../Centreline")
|
||||
path_interval_type = 0
|
||||
path_interval = 1.0
|
||||
path_simplify_angle = 0.0
|
||||
path_rotation = 2
|
||||
path_local = false
|
||||
path_continuous_u = true
|
||||
|
|
|
@ -1,8 +1,23 @@
|
|||
using Godot;
|
||||
using System;
|
||||
|
||||
[Tool]
|
||||
public class Railway : Node
|
||||
{
|
||||
[Export]
|
||||
private NodePath[] _railPaths;
|
||||
|
||||
|
||||
[Export]
|
||||
private NodePath _centreLine;
|
||||
|
||||
[Export]
|
||||
private float _railWidth;
|
||||
[Export]
|
||||
private float _railHeight;
|
||||
[Export]
|
||||
private float _railGauge = 1.0f;
|
||||
|
||||
private Path _path = null;
|
||||
private Path Path
|
||||
{
|
||||
|
@ -10,7 +25,7 @@ public class Railway : Node
|
|||
{
|
||||
if (_path == null)
|
||||
{
|
||||
_path = GetNode<Path>("Path");
|
||||
_path = GetNode<Path>(_centreLine);
|
||||
}
|
||||
return _path;
|
||||
}
|
||||
|
@ -18,13 +33,46 @@ public class Railway : Node
|
|||
|
||||
public Curve3D Curve => Path.Curve;
|
||||
|
||||
// the centre line should not have geometry directly associated with it.
|
||||
// instead, two additional path/csgpolygon combinations should be managed
|
||||
// in reference to the centre line for the left and right rails.
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
}
|
||||
|
||||
private void SetRailCrossSection()
|
||||
{
|
||||
// error checkin
|
||||
if (_railPaths.Length != 2)
|
||||
throw new Exception("need 2 rails");
|
||||
|
||||
// set rail geometry
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
var rail = GetNode<CSGPolygon>(_railPaths[i]);
|
||||
|
||||
float w = _railWidth;
|
||||
float h = _railHeight;
|
||||
// horizontal offset of rail from centreline
|
||||
float c = (-.5f + i) * _railGauge;
|
||||
|
||||
var polygon = new Vector2[4];
|
||||
polygon[0] = new Vector2(c - w, 0);
|
||||
polygon[1] = new Vector2(c - w, h);
|
||||
polygon[2] = new Vector2(c + w, h);
|
||||
polygon[3] = new Vector2(c + w, 0);
|
||||
rail.Polygon = polygon;
|
||||
}
|
||||
}
|
||||
|
||||
public override void _Process(float delta)
|
||||
{
|
||||
if (Engine.EditorHint)
|
||||
{
|
||||
SetRailCrossSection();
|
||||
}
|
||||
}
|
||||
|
||||
public void AddPathFollower(PathFollow pathFollow)
|
||||
|
|
|
@ -1,22 +0,0 @@
|
|||
using Godot;
|
||||
using System;
|
||||
|
||||
[Tool]
|
||||
public class Tracks : ImmediateGeometry
|
||||
{
|
||||
private SpatialMaterial _m;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
// set up a material for imgui to use
|
||||
_m = new SpatialMaterial();
|
||||
_m.VertexColorUseAsAlbedo = true;
|
||||
_m.FlagsUnshaded = true;
|
||||
this.MaterialOverride = _m;
|
||||
}
|
||||
|
||||
public override void _Process(float delta)
|
||||
{
|
||||
GD.Print("hi!");
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue