2 tracks
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parent
a890b71df0
commit
fc9ee5441a
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@ -5,24 +5,41 @@
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[sub_resource type="Curve3D" id=1]
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[sub_resource type="Curve3D" id=1]
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bake_interval = 0.01
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bake_interval = 0.01
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_data = {
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_data = {
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"points": PoolVector3Array( -2.68413, 0, -1.21546, 2.68413, 0, 1.21546, -20.005, 0, -8.27961, -0.202576, 0, -2.12705, 0.202576, 0, 2.12705, -15.5484, 0.00448608, -2.35426, -1.06352, 0, -2.88671, 1.06352, 0, 2.88671, -16.1055, 0.000946045, 5.85007, -3.24122, 0, 0.202576, 3.24122, 0, -0.202576, -8.81272, 0, 10.4587, -0.468547, 0, 2.85805, 0.468547, 0, -2.85805, -3.58364, -0.000244141, 4.56199, -1.17756, 0, 3.41513, 1.17756, 0, -3.41513, -5.10296, -0.000259399, -3.5917, -2.78542, 0, -1.56996, 2.78542, 0, 1.56996, 3.2912, -0.000259399, -6.30449, -3.70976, 0, -1.39605, 3.70976, 0, 1.39605, 9.68509, -0.000259399, -0.0972629, 0, 0, 0, 0, 0, 0, 19.9658, -0.000259399, -1.11014 ),
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"points": PoolVector3Array( -2.68413, 0, -1.21546, 2.68413, 0, 1.21546, -20.005, 0, -8.27961, -0.202576, 0, -2.12705, 0.202576, 0, 2.12705, -15.5484, 0.00448608, -2.35426, -1.06352, 0, -2.88671, 1.06352, 0, 2.88671, -15.8992, 0.000904083, 5.83998, -3.24122, 0, 0.202576, 3.24122, 0, -0.202576, -8.81272, 0, 10.4587, -0.468547, 0, 2.85805, 0.468547, 0, -2.85805, -3.58364, -0.000244141, 4.56199, -1.16602, 4.07454e-10, 3.45615, 1.16602, -4.07454e-10, -3.45615, -5.10296, -0.000259399, -3.5917, -2.78542, 0, -1.56996, 2.78542, 0, 1.56996, 3.2912, -0.000259399, -6.30449, -3.70976, 0, -1.39605, 3.70976, 0, 1.39605, 9.68509, -0.000259399, -0.0972629, 0, 0, 0, 0, 0, 0, 19.9658, -0.000259399, -1.11014 ),
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"tilts": PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0 )
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"tilts": PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0 )
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}
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}
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[node name="Railway" type="Spatial"]
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[node name="Railway" type="Spatial"]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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_railPaths = [ NodePath("L"), NodePath("R") ]
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_centreLine = NodePath("Centreline")
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_railWidth = 0.07
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_railHeight = 0.12
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_railGauge = 0.8
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[node name="Path" type="Path" parent="."]
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[node name="Centreline" type="Path" parent="."]
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curve = SubResource( 1 )
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curve = SubResource( 1 )
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[node name="CSGPolygon" type="CSGPolygon" parent="."]
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[node name="L" type="CSGPolygon" parent="."]
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snap = 0.01
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polygon = PoolVector2Array( -0.47, 0, -0.47, 0.12, -0.33, 0.12, -0.33, 0 )
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polygon = PoolVector2Array( -0.0540804, -0.000681907, -0.0495726, 0.0487114, 0.0444932, 0.0509578, 0.0464191, 0.000881314 )
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mode = 2
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mode = 2
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path_node = NodePath("../Path")
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path_node = NodePath("../Centreline")
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path_interval_type = 1
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path_interval_type = 0
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path_interval = 0.01
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path_interval = 1.0
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path_simplify_angle = 0.2
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path_simplify_angle = 0.0
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path_rotation = 2
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path_local = false
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path_continuous_u = true
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path_u_distance = 1.0
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path_joined = false
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[node name="R" type="CSGPolygon" parent="."]
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polygon = PoolVector2Array( 0.33, 0, 0.33, 0.12, 0.47, 0.12, 0.47, 0 )
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mode = 2
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path_node = NodePath("../Centreline")
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path_interval_type = 0
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path_interval = 1.0
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path_simplify_angle = 0.0
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path_rotation = 2
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path_rotation = 2
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path_local = false
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path_local = false
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path_continuous_u = true
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path_continuous_u = true
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@ -1,8 +1,23 @@
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using Godot;
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using Godot;
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using System;
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using System;
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[Tool]
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public class Railway : Node
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public class Railway : Node
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{
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{
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[Export]
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private NodePath[] _railPaths;
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[Export]
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private NodePath _centreLine;
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[Export]
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private float _railWidth;
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[Export]
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private float _railHeight;
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[Export]
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private float _railGauge = 1.0f;
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private Path _path = null;
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private Path _path = null;
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private Path Path
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private Path Path
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{
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{
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@ -10,7 +25,7 @@ public class Railway : Node
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{
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{
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if (_path == null)
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if (_path == null)
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{
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{
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_path = GetNode<Path>("Path");
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_path = GetNode<Path>(_centreLine);
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}
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}
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return _path;
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return _path;
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}
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}
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@ -18,13 +33,46 @@ public class Railway : Node
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public Curve3D Curve => Path.Curve;
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public Curve3D Curve => Path.Curve;
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// the centre line should not have geometry directly associated with it.
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// instead, two additional path/csgpolygon combinations should be managed
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// in reference to the centre line for the left and right rails.
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// Called when the node enters the scene tree for the first time.
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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public override void _Ready()
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{
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{
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}
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}
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private void SetRailCrossSection()
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{
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// error checkin
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if (_railPaths.Length != 2)
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throw new Exception("need 2 rails");
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// set rail geometry
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for (int i = 0; i < 2; i++)
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{
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var rail = GetNode<CSGPolygon>(_railPaths[i]);
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float w = _railWidth;
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float h = _railHeight;
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// horizontal offset of rail from centreline
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float c = (-.5f + i) * _railGauge;
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var polygon = new Vector2[4];
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polygon[0] = new Vector2(c - w, 0);
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polygon[1] = new Vector2(c - w, h);
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polygon[2] = new Vector2(c + w, h);
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polygon[3] = new Vector2(c + w, 0);
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rail.Polygon = polygon;
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}
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}
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public override void _Process(float delta)
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public override void _Process(float delta)
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{
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{
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if (Engine.EditorHint)
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{
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SetRailCrossSection();
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}
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}
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}
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public void AddPathFollower(PathFollow pathFollow)
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public void AddPathFollower(PathFollow pathFollow)
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@ -1,22 +0,0 @@
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using Godot;
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using System;
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[Tool]
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public class Tracks : ImmediateGeometry
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{
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private SpatialMaterial _m;
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public override void _Ready()
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{
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// set up a material for imgui to use
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_m = new SpatialMaterial();
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_m.VertexColorUseAsAlbedo = true;
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_m.FlagsUnshaded = true;
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this.MaterialOverride = _m;
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}
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public override void _Process(float delta)
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{
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GD.Print("hi!");
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}
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}
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