draw circle

This commit is contained in:
ktyl 2022-08-31 21:18:47 +01:00 committed by Cat Flynn
parent 2939b6aded
commit e128f4e856
7 changed files with 172 additions and 7 deletions

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@ -1,17 +1,13 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/Train.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/Railway.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/OrbitCamera.tscn" type="PackedScene" id=3]
[ext_resource path="res://scenes/OrbitSystem.tscn" type="PackedScene" id=4]
[node name="Main" type="Node2D"]
[node name="Train" parent="." instance=ExtResource( 1 )]
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.515898, 0.606099, -0.605386, -0.393123, 0.795389, 0.461314, 0.76112, -2.26831e-08, 0.648611, 0, 0, 0 )
[node name="OrbitCamera" parent="." instance=ExtResource( 3 )]
[node name="Railway" parent="." instance=ExtResource( 2 )]
script = null
[node name="Orbit System" parent="." instance=ExtResource( 4 )]

15
scenes/OrbitSystem.tscn Normal file
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://scripts/orbits/OrbitSystem.cs" type="Script" id=1]
[node name="Orbit System" type="Spatial"]
script = ExtResource( 1 )
_a = NodePath("A")
_b = NodePath("B")
_barycenter = NodePath("Barycenter")
[node name="A" type="Spatial" parent="."]
[node name="B" type="Spatial" parent="."]
[node name="Barycenter" type="Spatial" parent="."]

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using Godot;
using System;
public interface ILocation
{
Vector3 Position { get; }
}

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using Godot;
using System;
public interface IMassive
{
float Mass { get; }
}

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using Godot;
using System;
public class OrbitSystem : Node, IMassive, ILocation
{
[Export] private NodePath _a;
[Export] private NodePath _b;
[Export] private NodePath _barycenter;
private readonly PointMass[] _pointMasses = new PointMass[2];
public Vector3 Position => Barycenter;
[Export]
public Vector3 Barycenter
{
get
{
var p0 = _pointMasses[0].Position;
var p1 = _pointMasses[1].Position;
return p0.LinearInterpolate(p1, .5f);
}
set => _ = value;
}
public float Mass { get; } = 1;
private ImmediateGeometry _orbit;
public override void _Ready()
{
InitPointMasses();
InitGeometry();
}
public override void _Process(float delta)
{
DrawOrbit();
}
private void DrawOrbit()
{
int steps = 100;
_orbit.Clear();
_orbit.Begin(Mesh.PrimitiveType.LineLoop);
_orbit.SetColor(new Color(1, 0, 0));
for (int i = 0; i < steps; i++)
{
float t = i / (float)steps;
float a = t * Mathf.Tau;
_orbit.AddVertex(new Vector3
{
x = Mathf.Sin(a),
z = Mathf.Cos(a)
});
}
_orbit.End();
}
private void InitGeometry()
{
_orbit = new ImmediateGeometry();
var m = new SpatialMaterial();
m.VertexColorUseAsAlbedo = true;
m.FlagsUnshaded = true;
_orbit.MaterialOverride = m;
AddChild(_orbit);
}
private void InitPointMasses()
{
var a = GetPointMass(_a);
var b = GetPointMass(_b);
if (a.Mass > b.Mass)
{
_pointMasses[0] = a;
_pointMasses[1] = b;
}
else
{
_pointMasses[0] = b;
_pointMasses[1] = a;
}
}
private PointMass GetPointMass(NodePath path)
{
var spatial = GetNode<Spatial>(path);
//var massive = node.GetChild<IMassive>(0);
return new PointMass(spatial, 1f);
}
}

18
scripts/orbits/Planet.cs Normal file
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using Godot;
using System;
public class Planet : Node
{
[Export]
public float Mass { get; set; }
public override void _Ready()
{
}
// public override void _Process(float delta)
// {
//
// }
}

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using Godot;
struct PointMass : IMassive, ILocation
{
public float Mass => _massive == null ? _mass : _massive.Mass;
public Vector3 Position => _spatial.Translation;
private IMassive _massive;
private Spatial _spatial;
private float _mass;
public PointMass(Spatial spatial, IMassive massive)
{
_spatial = spatial;
_massive = massive;
_mass = 0;
}
public PointMass(Spatial spatial, float mass)
{
_spatial = spatial;
_massive = null;
_mass = mass;
}
}