move according to kepler
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@ -14,4 +14,5 @@ transform = Transform( 0.515898, 0.606099, -0.605386, -0.393123, 0.795389, 0.461
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transform = Transform( 0.856869, 0.3292, -0.396741, 0.0949996, 0.655565, 0.749139, 0.506706, -0.679604, 0.53046, -0.599122, 0, 0 )
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SemiMajorAxis = 6.166
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Eccentricity = 0.239
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Period = 1.0
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_speed = 0.877
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@ -5,8 +5,9 @@
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[node name="Orbit System" type="Spatial"]
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script = ExtResource( 1 )
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SemiMajorAxis = 5.994
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Eccentricity = 0.518
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SemiMajorAxis = 6.881
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Eccentricity = 0.399
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Period = 10.0
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_a = NodePath("Planet A")
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_b = NodePath("Planet B")
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_barycenter = NodePath("Barycenter")
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@ -17,5 +18,5 @@ _barycenter = NodePath("Barycenter")
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transform = Transform( 0.999977, 0.00603502, 0.00319089, -0.00604282, 0.999979, 0.0024369, -0.00317609, -0.00245615, 0.999992, 0, 0, 0 )
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[node name="Planet B" parent="." instance=ExtResource( 2 )]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -6.57314, 0, 4.18169 )
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -8.44634, 0, -3.53339 )
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Mass = 0.125
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@ -4,16 +4,25 @@ using Vim.Math3d;
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public class Orbit
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{
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// the position of the primary body relative to the ellipse - the
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// The position of the primary body relative to the ellipse - the
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// orbit itself is presented as being centred on the primary, but
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// all our math is ellipse stuff
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// all our math is elliptical.
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private DVector2 PrimaryPosition => Ellipse.Focus0;
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public Ellipse Ellipse { get; set; }
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public DVector3 GetPosition(float t)
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{
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var p = PrimaryPosition + Ellipse.GetPosition(t);
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// TODO: determine period from mass of orbiting bodies
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var P = 10f;
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var a = Ellipse.a;
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var e = Ellipse.e;
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var M = Kepler.GetMeanAnomaly(t, P);
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var E = Kepler.GetEccentricAnomaly(e, M) + Math.PI;
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var p = Kepler.GetEccentricPosition2D(e, a, t);
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return new DVector3(p.X, 0, p.Y);
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}
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@ -0,0 +1,127 @@
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using static System.Math;
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using Vim.Math3d;
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public static class Kepler
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{
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/// <summary>
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/// 2 * PI
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/// </summary>
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private static double TAU => PI * 2.0;
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/// <summary>
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/// Universal gravitational constant
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/// </summary>
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private static double G => 6.677e-11;
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/// <summary>
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/// Get the mean anomaly of an orbit given at a given time, given
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/// the period of the orbit.
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/// </summary>
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/// <param name="time">Time of mean anomaly</param>
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/// <param name="P">Orbital period</param>
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/// <returns></returns>
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public static double GetMeanAnomaly(double time, double P)
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{
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var M = ((time % P / P) * TAU) % TAU;
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return M % TAU;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="P">Orbital period</param>
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/// <returns></returns>
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public static double GetMeanAngularVelocity(double P) => TAU / P;
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/// <summary>
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///
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/// </summary>
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/// <param name="a">Semimajor axis in AU</param>
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/// <param name="U">Standard gravitational parameter</param>
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/// <returns></returns>
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public static double GetPeriod(double a, double U)
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{
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var a3 = a * a * a;
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var T = TAU * Sqrt(a3 / U);
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return T;
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}
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/// <summary>
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/// Get the standard gravitational parameter of a mass
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/// </summary>
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/// <param name="M">Mass in kilograms</param>
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/// <returns>Standard gravitational parameter</returns>
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public static double U(double M) => M * G;
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/// <summary>
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/// Get the standard gravitational parameter of a mass
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/// </summary>
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/// <param name="M">Mass in kilograms</param>
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/// <returns>Standard gravitational parameter</returns>
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public static double GetStandardGravitationalParameter(double M) => M * G;
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/// <summary>
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/// Get the eccentric anomaly for a given mean anomaly.
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/// </summary>
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/// <param name="e">Eccentricity</param>
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/// <param name="M">Mean anomaly</param>
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/// <returns>Eccentric anomaly</returns>
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public static double GetEccentricAnomaly(double e, double M) =>
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GetEccentricAnomalyBS(e, M);
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/// <summary>
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/// Get the eccentric anomaly for a given mean anomaly
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/// using a binary search.
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/// </summary>
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/// <param name="e">Eccentricity</param>
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/// <param name="M">Mean anomaly</param>
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/// <returns>Eccentric anomaly</returns>
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private static double GetEccentricAnomalyBS(double e, double M)
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{
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// from Astronomical Algorithms, p. 206
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const int iterations = 33;
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double E0, D;
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double F = Sign(M);
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M = Abs(M) / TAU;
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M = (M - (int)M) * TAU * F;
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if (M < 0)
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{
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M = M + TAU;
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}
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F = 1.0;
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if (M > PI)
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{
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F = -1.0;
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M = TAU - M;
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}
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E0 = PI / 2;
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D = PI / 4;
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for (int J = 0; J < iterations; J++)
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{
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double M1 = E0 - e * Sin(E0);
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E0 = E0 + D * Sign(M - M1);
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D *= 0.5;
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}
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E0 *= F;
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return E0;
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}
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/// <summary>
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/// Get the Cartesian position on an orbit given its eccentricity,
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/// its semi-major axis and a given mean anomaly.
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/// </summary>
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/// <param name="e">Eccentricity</param>
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/// <param name="a">Semi-major axis</param>
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/// <param name="M">Mean anomaly</param>
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/// <returns>Position on the orbit</returns>
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public static DVector2 GetEccentricPosition2D(double e, double a, double M)
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{
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var E = Kepler.GetEccentricAnomaly(e, M);
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var P = a * (Cos(E) - e);
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var Q = a * Sin(E) * Sqrt(1.0 - Pow(e, 2));
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return new DVector2(P, Q);
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}
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}
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