add camera zoom
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cd800be3eb
commit
a8065c0ea5
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@ -4,6 +4,8 @@
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[node name="OrbitCamera" type="Spatial"]
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[node name="OrbitCamera" type="Spatial"]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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_zoomSensitivity = 50.0
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_cameraPath = NodePath("Camera")
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[node name="Camera" type="Camera" parent="."]
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.964146, 0.265371, 0, -0.265371, 0.964146, 0, 2.21115, 9.48434 )
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transform = Transform( 1, 0, 0, 0, 0.964146, 0.265371, 0, -0.265371, 0.964146, 0, 2.21115, 9.48434 )
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@ -4,7 +4,25 @@ using System;
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public class OrbitCamera : Spatial
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public class OrbitCamera : Spatial
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{
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{
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[Export]
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[Export]
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private float _sensitivity = 200f;
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private float _lookSensitivity = 200f;
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[Export]
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private float _zoomSensitivity = 10f;
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[Export]
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private NodePath _cameraPath;
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private Camera _camera = null;
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private Camera Camera
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{
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get
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{
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if (_camera == null)
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{
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_camera = GetNode<Camera>(_cameraPath);
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}
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return _camera;
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}
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}
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private Vector2 _rotation;
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private Vector2 _rotation;
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private bool _canRotate = false;
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private bool _canRotate = false;
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@ -24,7 +42,8 @@ public class OrbitCamera : Spatial
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public override void _Process(float delta)
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public override void _Process(float delta)
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{
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{
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Rotation = Vector3.Zero;
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Rotation = Vector3.Zero;
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var sensitivity = -1f / _sensitivity;
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var sensitivity = -1f / _lookSensitivity;
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Rotate(Vector3.Right, _rotation.y * sensitivity);
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Rotate(Vector3.Right, _rotation.y * sensitivity);
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Rotate(Vector3.Up, _rotation.x * sensitivity);
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Rotate(Vector3.Up, _rotation.x * sensitivity);
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}
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}
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@ -32,9 +51,23 @@ public class OrbitCamera : Spatial
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// left click to drag
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// left click to drag
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private void HandleMouseButton(InputEventMouseButton mouseButton)
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private void HandleMouseButton(InputEventMouseButton mouseButton)
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{
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{
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if (mouseButton.ButtonIndex != (int)ButtonList.Left) return;
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switch ((ButtonList)mouseButton.ButtonIndex)
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{
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case ButtonList.Left:
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_canRotate = mouseButton.Pressed;
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break;
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case ButtonList.WheelUp:
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Zoom(-1);
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break;
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case ButtonList.WheelDown:
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Zoom(1);
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break;
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}
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}
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_canRotate = mouseButton.Pressed;
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private void Zoom(float amount)
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{
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Camera.Fov += amount * _zoomSensitivity / Camera.Fov;
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}
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}
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private void HandleMouseMovement(InputEventMouseMotion mouseMotion)
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private void HandleMouseMovement(InputEventMouseMotion mouseMotion)
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