shmodot/scripts/OrbitCamera.cs

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C#
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using Godot;
using System;
public class OrbitCamera : Spatial
{
[Export]
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private float _sensitivity = 200f;
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private Vector2 _rotation;
private bool _canRotate = false;
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public override void _Input(InputEvent e)
{
if (e is InputEventMouseMotion mouseMotion)
{
HandleMouseMovement(mouseMotion);
}
if (e is InputEventMouseButton mouseButton)
{
HandleMouseButton(mouseButton);
}
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}
public override void _Process(float delta)
{
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Rotation = Vector3.Zero;
var sensitivity = -1f / _sensitivity;
Rotate(Vector3.Right, _rotation.y * sensitivity);
Rotate(Vector3.Up, _rotation.x * sensitivity);
}
// left click to drag
private void HandleMouseButton(InputEventMouseButton mouseButton)
{
if (mouseButton.ButtonIndex != (int)ButtonList.Left) return;
_canRotate = mouseButton.Pressed;
}
private void HandleMouseMovement(InputEventMouseMotion mouseMotion)
{
if (!_canRotate) return;
var delta = mouseMotion.Relative;
_rotation += delta;
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}
}