2022-08-31 22:18:47 +02:00
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using Godot;
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using System;
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2022-09-04 12:35:13 +02:00
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public class Planet : Node, IMassive
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2022-08-31 22:18:47 +02:00
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{
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[Export]
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public float Mass { get; set; }
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public override void _Ready()
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{
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}
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// public override void _Process(float delta)
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// {
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//
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// }
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}
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