shift/main.js

318 lines
8.8 KiB
JavaScript

// how to we communicate...
// * in flight
// * arrived! (probably) <- this is the tricky one. we know enough time has passed for the message
// * received to have been received, but we are only halfway to the earliest possible
// * read acknowledgement.
//
// we know the length of the roundtrip: it is 2x the light lag. progress bars show a passage of time,
// it could scroll:
// * along the bottom of the message
// * across the message
// * as it is being sent, a transluscent red bar grows from right to left (towards their messages)
// * while we are waiting for acknowledgement, a similar blue bar brows from left to right
// * next to the message
conversation = [
{ c: 1, text: "hows space"},
{ c: 0, text: "trying to work out if the coffees shit but"},
{ c: 0, text: "taste not happenin"},
{ c: 1, text: "maybe youre being spared"},
{ c: 0, text: "youre right"},
{ c: 0, text: "ship swill is a delicacy to no one"},
{ c: 0, text: "at least the caffeines doing its job"},
{ c: 1, text: "good to hear!"},
{ c: 1, text: "induction today wish me luckk"},
{ c: 0, text: "break a leg!"},
{ c: 1, text: ":)"}
];
sentMessages = []
let messageIdx = 1;
let title = "Hester Gomez";
let pings = 0;
function getMessageList() {
return document.getElementById("messages");
}
function getMessageElement(messageIdx) {
let list = getMessageList();
let messageElements = list.getElementsByTagName("li");
return messageElements[messageIdx];
}
class SentMessage {
constructor(oneWayLag, idx, onDelivered) {
this.oneWayLag = oneWayLag;
this.idx = idx;
this.createdTime = Date.now();
this.onDelivered = onDelivered;
this.updateBarIntervalId = setInterval(() => {
let elapsed = Math.abs(Date.now() - this.createdTime) / 1000;
let progress = elapsed / this.oneWayLag;
// divide in half to measure the round trip
progress /= 2;
this.setProgress(progress);
}, 10);
}
setProgress(amount) {
let thisMessage = getMessageElement(this.idx);
let progressBar = thisMessage.getElementsByClassName("progress")[0];
if (amount < 0.5) {
this.updateStatus("in flight");
progressBar.style.backgroundColor = "red";
amount *= 2;
}
else if (amount < 1) {
this.updateStatus("completing round trip");
progressBar.style.backgroundColor = "blue";
amount -= 0.5;
amount *= 2;
}
else {
this.updateStatus("delivered");
clearInterval(this.updateBarIntervalId);
amount = 0;
this.onDelivered();
}
amount = Math.min(amount, 1);
let percentage = `${amount * 100}%`;
progressBar.style.width = percentage;
}
updateStatus(newStatus) {
let thisMessage = getMessageElement(this.idx);
let statusElement = thisMessage.getElementsByClassName("message-status")[0];
statusElement.innerHTML = newStatus;
}
}
function updateTextBox(message) {
document.getElementById("textbox-input").value = message;
}
function setTypingIndicator(isTyping) {
document.getElementById("typing-indicator").innerHTML = isTyping
? "Hester is typing..."
: "";
}
// add the message at the index to the displayed messages
function addMessage(idx) {
let message = conversation[idx];
let messageHtml = getMessageHtml(message.text, isMessageOurs(message));
getMessageList().innerHTML += messageHtml;
}
function getMessageHtml(text, isOurs) {
let owner = isOurs ? "ours" : "theirs";
// we don't want loading bars on their messages, since we have no idea if one has been sent
// until it arrives
let progressBar = isOurs
? `<div class="progress-bar"><div class="progress"></div></div>`
: "";
let statusText = isOurs
? `<p class="message-status">status</p>`
: "";
let message = `<li><div class="message">
<span class="message-content rounded-rectangle ${owner}">
${progressBar}
${text}
</span></div>${statusText}</li>`;
return message;
}
function isMessageOurs(message) {
if (!message)
return false;
return message.c == 0;
}
function getOurNextMessage(idx) {
for (let i = idx; i < conversation.length; i++) {
message = conversation[i];
if (isMessageOurs(message))
return message;
}
return null;
}
function getLightLag() {
lag = 3.0 + Math.sin(Date.now() / 10000);
return Math.round(lag * 10000) / 10000;
}
function updatePings() {
let newTitle = pings > 0
? `(${pings}) ${title}`
: title;
document.title = newTitle;
}
function clearPings() {
pings = 0;
updatePings();
}
function getResponses(idx) {
// get the messages that aren't ours until we find one that is
let responses = [];
for (let i = idx; i < conversation.length; i++) {
message = conversation[i];
if (isMessageOurs(message))
break;
responses.push(message);
}
return responses;
}
function updateChat(messageIdx) {
addMessage(messageIdx-1);
updatePreviewText(messageIdx);
updatePings();
}
function getRandomDelay(min, max) {
const range = max - min;
return min + Math.random() * range;
}
function waitForIncomingMessages() {
// we don't want messages to arrive all at once if there are multiple messages,
// so we need to add a small delay to consecutive messages and wait for them one by one
let smallDelay = getRandomDelay(2, 10);
let responses = getResponses(messageIdx);
let lightLag = getLightLag();
setTimeout(() => {
setTypingIndicator(true);
for (let i = 0; i < responses.length; i++) {
let delaySeconds = lightLag + smallDelay * i;
const stopTyping = i == responses.length - 1;
setTimeout(() => {
messageIdx++;
pings++;
// update the chat with their message
updateChat(messageIdx);
if (stopTyping) {
setTypingIndicator(false);
}
}, delaySeconds * 1000);
}
},getRandomDelay(1, 3));
}
function updatePreviewText(messageIdx) {
// display our next message or an empty box
let nextMessage = conversation[messageIdx];
let previewText = isMessageOurs(nextMessage)
? conversation[messageIdx].text
: "";
updateTextBox(previewText);
}
function sendOurMessage() {
// the message we are sending is the one currently in the text box, so we should construct it
// before advancing the conversation
let oneWayLag = getLightLag();
let currentMessage = conversation[messageIdx];
let nextMessage = conversation[messageIdx + 1];
let sentMessage = new SentMessage(oneWayLag, messageIdx, () => {
// if the next message is ours we don't need to wait for anything
if (isMessageOurs(nextMessage))
return;
// wait for them to read the message
setTimeout(() => {
// set the message status to read
sentMessage.updateStatus("read");
// hide the status of previous messages we first need to have references to all of them
// when creating messages we need to add these too an array
for (let i = 0; i < sentMessages.length; i++) {
let message = sentMessages[i];
if (message != sentMessage) {
message.updateStatus("");
}
}
waitForIncomingMessages();
}, getRandomDelay(5, 30) * 1000);
});
sentMessages.push(sentMessage);
// advance conversation with our next message
messageIdx++;
// update displayed messages
updateChat(messageIdx);
}
function pressSendButton() {
// we have interacted with the page so remove all pings
clearPings();
// peek conversation state
let nextMessage = conversation[messageIdx];
// we are still waiting to receive messages so pressing the button oughtn't do anything
if (!isMessageOurs(nextMessage))
return;
sendOurMessage();
}
function updateLightLag() {
let text = getLightLag().toFixed(5) + " seconds";
document.getElementById("delay-text").innerHTML = text;
}
function startLightLagUpdateLoop() {
setInterval(() => {
updateLightLag();
}, 1000);
}
function init() {
setTimeout(() => {
addMessage(0);
updatePings();
setTypingIndicator(false);
}, 400);
// load the first message into the text box
updateTextBox(conversation[messageIdx].text);
pings = 1;
document.title = title;
updateLightLag(0);
startLightLagUpdateLoop();
}
init();