// how to we communicate... // * in flight // * arrived! (probably) <- this is the tricky one. we know enough time has passed for the message // * received to have been received, but we are only halfway to the earliest possible // * read acknowledgement. // // we know the length of the roundtrip: it is 2x the light lag. progress bars show a passage of time, // it could scroll: // * along the bottom of the message // * across the message // * as it is being sent, a transluscent red bar grows from right to left (towards their messages) // * while we are waiting for acknowledgement, a similar blue bar brows from left to right // * next to the message conversation = [ { c: 1, text: "hows space"}, { c: 0, text: "trying to work out if the coffees shit but"}, { c: 0, text: "my sense of taste is just not happening :/"}, { c: 1, text: "maybe you're being spared"}, { c: 0, text: "ur right"}, { c: 0, text: "ship swill is a delicacy to exactly no one"}, { c: 0, text: "at least the caffeine still works"}, { c: 1, text: "lol"}, { c: 1, text: "you probably got your own stash for later though, right?"}, { c: 1, text: "knowing you"}, { c: 0, text: "oh yea i got some on nimbus"}, { c: 0, text: "donchuu worry"}, { c: 0, text: "how about you?"}, { c: 0, text: "new job soon, right?"}, { c: 1, text: "induction tomorrow wish me luckk"}, { c: 0, text: "break a leg!"}, { c: 1, text: ":)"} ]; sentMessages = [] let messageIdx = -1; let title = "Hester Gomez"; let pings = 0; const startTime = Date.now(); function getMessageList() { return document.getElementById("messages"); } function getMessageElement(messageIdx) { let list = getMessageList(); let messageElements = list.getElementsByTagName("li"); return messageElements[messageIdx]; } class SentMessage { constructor(oneWayLag, idx, onDelivered) { this.oneWayLag = oneWayLag; this.idx = idx; this.createdTime = Date.now(); this.onDelivered = onDelivered; this.updateBarIntervalId = setInterval(() => { let elapsed = Math.abs(Date.now() - this.createdTime) / 1000; let progress = elapsed / this.oneWayLag; // divide in half to measure the round trip progress /= 2; this.setProgress(progress); }, 10); } setProgress(amount) { let thisMessage = getMessageElement(this.idx); let progressBar = thisMessage.getElementsByClassName("progress")[0]; if (amount < 0.5) { const color = "var(--light-red)"; this.updateStatus("in flight", color); progressBar.style.backgroundColor = color; amount *= 2; } else if (amount < 1) { const color = "var(--robin-egg-blue)"; this.updateStatus("completing round trip", color); progressBar.style.backgroundColor = color; amount -= 0.5; amount *= 2; } else { const color = "var(--eggshell)"; this.updateStatus("delivered", color); progressBar.style.backgroundColor = color; clearInterval(this.updateBarIntervalId); amount = 0; this.onDelivered(); } amount = Math.min(amount, 1); let percentage = `${amount * 100}%`; progressBar.style.width = percentage; } updateStatus(newStatus, color) { let thisMessage = getMessageElement(this.idx); let statusElement = thisMessage.getElementsByClassName("message-status")[0]; statusElement.innerHTML = newStatus; statusElement.style.color = color; } } function updateTextBox(message) { document.getElementById("textbox-input").value = message; } function setTypingIndicator(isTyping) { document.getElementById("typing-indicator").innerHTML = isTyping ? "Hester is typing..." : ""; } // add the message at the index to the displayed messages function addMessage(idx) { let message = conversation[idx]; let messageHtml = getMessageHtml(message.text, isMessageOurs(message)); getMessageList().innerHTML += messageHtml; // scroll as far as we can so that messages aren't hidden window.scrollTo(0, document.body.scrollHeight); } function getMessageHtml(text, isOurs) { let owner = isOurs ? "ours" : "theirs"; // we don't want loading bars on their messages, since we have no idea if one has been sent // until it arrives let progressBar = isOurs ? `
` : ""; let statusText = isOurs ? `

status

` : ""; let message = `
  • ${progressBar} ${text}
    ${statusText}
  • `; return message; } function isMessageOurs(message) { if (!message) return false; return message.c == 0; } function getOurNextMessage(idx) { for (let i = idx; i < conversation.length; i++) { message = conversation[i]; if (isMessageOurs(message)) return message; } return null; } function getLightLag() { const baseLag = 9.23582; // second since opening the page const elapsed = (Date.now() - startTime) / 1000.5; // lag should shift on the order of 10,000ths of seconds per second const lag = baseLag + elapsed / 8439.123; return Math.round(lag * 100000) / 100000; } function updatePings() { let newTitle = pings > 0 ? `(${pings}) ${title}` : title; document.title = newTitle; } function clearPings() { pings = 0; updatePings(); } function getResponses(idx) { // get the messages that aren't ours until we find one that is let responses = []; for (let i = idx; i < conversation.length; i++) { message = conversation[i]; if (isMessageOurs(message)) break; responses.push(message); } return responses; } function getRandomDelay(min, max) { const range = max - min; return min + Math.random() * range; } function updateChat(messageIdx) { addMessage(messageIdx); const nextMessage = conversation[messageIdx+1]; updatePreviewText(nextMessage); updatePings(); } function waitForIncomingMessages() { // we don't want messages to arrive all at once if there are multiple messages, // so we need to add a small delay to consecutive messages and wait for them one by one let smallDelay = getRandomDelay(2, 10); let responses = getResponses(messageIdx + 1); let lightLag = getLightLag(); setTimeout(() => { setTypingIndicator(true); for (let i = 0; i < responses.length; i++) { let delaySeconds = lightLag + smallDelay * i; const stopTyping = i == responses.length - 1; setTimeout(() => { messageIdx++; pings++; // update the chat with their message updateChat(messageIdx); if (stopTyping) { setTypingIndicator(false); } }, delaySeconds * 1000); } },getRandomDelay(1, 3)); } function updatePreviewText(message) { // display our next message or an empty box let previewText = isMessageOurs(message) ? message.text : ""; updateTextBox(previewText); } function sendOurMessage() { // the message we are sending is the one currently in the text box, so we should construct it // before advancing the conversation let oneWayLag = getLightLag(); let currentMessage = conversation[messageIdx]; let nextMessage = conversation[messageIdx + 2]; let sentMessage = new SentMessage(oneWayLag, messageIdx + 1, () => { // if the next message is ours we don't need to wait for anything if (isMessageOurs(nextMessage)) return; // wait for them to read the message setTimeout(() => { // set the message status to read sentMessage.updateStatus("read"); // hide the status of previous messages we first need to have references to all of them // when creating messages we need to add these too an array for (let i = 0; i < sentMessages.length; i++) { let message = sentMessages[i]; if (message != sentMessage) { message.updateStatus(""); } } waitForIncomingMessages(); }, getRandomDelay(1, 20) * 1000); }); sentMessages.push(sentMessage); // advance conversation with our next message messageIdx++; // update displayed messages updateChat(messageIdx); } function pressSendButton() { // we have interacted with the page so remove all pings clearPings(); // peek conversation state let nextMessage = conversation[messageIdx + 1]; // we are still waiting to receive messages so pressing the button oughtn't do anything if (!isMessageOurs(nextMessage)) return; sendOurMessage(); } function updateLightLag() { let text = getLightLag().toFixed(5) + " seconds"; document.getElementById("delay-text").innerHTML = text; } function startLightLagUpdateLoop() { setInterval(() => { updateLightLag(); }, 1000); } function init() { setTimeout(() => { messageIdx = 0; pings = 1; updateChat(messageIdx); setTypingIndicator(false); }, 3623); document.title = title; updateLightLag(0); startLightLagUpdateLoop(); } init();