Compare commits
7 Commits
Author | SHA1 | Date | |
---|---|---|---|
f19d1f37d7 | |||
350fd00533 | |||
dfd799d102 | |||
7cfa109702 | |||
b4475813dc | |||
3e95c716df | |||
3363d3452c |
47
feedback.md
Normal file
47
feedback.md
Normal file
@ -0,0 +1,47 @@
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0.1 feedback
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* didn't know we were in space and hester was on earth
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* not obvious that needed to click the send button (clicking message bar does nothing)
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* start messages just about the message bar
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* messages look a bit uggy
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* out-of-order messages would be cool
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* this could synergise extremely well with ai
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* very tiny mobile interface
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(internal)
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* refactor messages, message index - shit is way confusing. we should instead start from a list of message objects and generate the conversation DOM from that, instead of searching through it all the time.
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0.2
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personal notes
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a new conversation, this time with someone on the ship.
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they want you to come and do something - you complain, but eventually concede, where the conversation ends
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* tutorialisation
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* add a 'help' or 'information' thing to explain how light lag works
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* in simple terms - not everyone is a physicist!
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* styling and layout
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* add ballad branding
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* refine the message styling to be less uggy
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* redesign progress bar - different lengths for different messages is confusing
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* header should remain fixed to top of screen
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* [bug] messages appear on top of typing indicator
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* multiline message should stay the same distance apart from one another instead of having a constant difference between <li> elements
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* conversations
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* add more
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* selection sidebar
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* update page title with name of current conversation
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* notifications should count all conversations
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* multiple light lags
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* add replies!
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* behaviour
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* messages could be read without the other person replying
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* the other person could start typing a message and stop at any time
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* clicking/tapping on the input field should send the message, if there is one to send
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* pressing enter should send the message, if there is one to send
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* [debugging] waiting for stuff takes ages, it should be easy to set all delays to zero and be able to rapidly spam through a conversation
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* start conversations several messages in
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20
hester.json
Normal file
20
hester.json
Normal file
@ -0,0 +1,20 @@
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[
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{ "character": 1, "text": "hows space"},
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{ "character": 0, "text": "trying to work out if the coffees shit but"},
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{ "character": 0, "text": "my sense of taste is just not happening :/"},
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{ "character": 1, "text": "maybe you're being spared"},
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{ "character": 0, "text": "ur right"},
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{ "character": 0, "text": "ship swill is a delicacy to exactly no one"},
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{ "character": 0, "text": "at least the caffeine still works"},
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{ "character": 1, "text": "lol"},
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{ "character": 1, "text": "you probably got your own stash for later though, right?"},
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{ "character": 1, "text": "knowing you"},
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{ "character": 0, "text": "oh yea i got some on nimbus"},
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{ "character": 0, "text": "donchuu worry"},
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{ "character": 0, "text": "how about you?"},
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{ "character": 0, "text": "new job soon, right?"},
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{ "character": 1, "text": "induction tomorrow wish me luckk"},
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{ "character": 0, "text": "break a leg!"},
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{ "character": 1, "text": ":)"}
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]
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@ -1,6 +1,8 @@
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<!doctype html>
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<html>
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<head>
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<link rel="stylesheet" href="styles.css"/>
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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</head>
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<body>
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455
main.js
455
main.js
@ -1,59 +1,210 @@
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// how to we communicate...
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// * in flight
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// * arrived! (probably) <- this is the tricky one. we know enough time has passed for the message
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// * received to have been received, but we are only halfway to the earliest possible
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// * read acknowledgement.
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//
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// we know the length of the roundtrip: it is 2x the light lag. progress bars show a passage of time,
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// it could scroll:
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// * along the bottom of the message
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// * across the message
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// * as it is being sent, a transluscent red bar grows from right to left (towards their messages)
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// * while we are waiting for acknowledgement, a similar blue bar brows from left to right
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// * next to the message
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conversation = [
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{ c: 1, text: "hows space"},
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{ c: 0, text: "trying to work out if the coffees shit but"},
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{ c: 0, text: "my sense of taste is just not happening :/"},
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{ c: 1, text: "maybe you're being spared"},
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{ c: 0, text: "ur right"},
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{ c: 0, text: "ship swill is a delicacy to exactly no one"},
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{ c: 0, text: "at least the caffeine still works"},
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{ c: 1, text: "lol"},
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{ c: 1, text: "you probably got your own stash for later though, right?"},
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{ c: 1, text: "knowing you"},
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{ c: 0, text: "oh yea i got some on nimbus"},
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{ c: 0, text: "donchuu worry"},
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{ c: 0, text: "how about you?"},
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{ c: 0, text: "new job soon, right?"},
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{ c: 1, text: "induction tomorrow wish me luckk"},
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{ c: 0, text: "break a leg!"},
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{ c: 1, text: ":)"}
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];
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sentMessages = []
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let messageIdx = -1;
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let title = "Hester Gomez";
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let pings = 0;
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const startTime = Date.now();
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var conversation = null;
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class Conversation {
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constructor(messageData, contactName, onMessageReceived, onMessageSent) {
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this.messageData = messageData;
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this.contactName = contactName;
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this.messageIdx = -1;
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// contains both sent and received messages
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this.messages = [];
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// callbacks
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this.onMessageReceived = onMessageReceived;
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this.onMessageSent = onMessageSent;
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}
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start() {
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setTimeout(() => {
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this.messageIdx = 0;
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this.pings = 1;
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const data = this.messageData[this.messageIdx];
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const message = new ReceivedMessage(data);
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this.messages.push(message);
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this.onMessageReceived(message);
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}, 3623);
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}
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peekNextMessageData() {
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return this.messageData[this.messageIdx + 1];
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}
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// get the text typed into the text box, ready to be sent. this could be blank
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getTypedMessageText() {
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const messageData = this.peekNextMessageData();
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return this.isMessageDataOurs(messageData) ? messageData.text : "";
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}
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getLightLag() {
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const baseLag = 9.23582;
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// second since opening the page
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const elapsed = (Date.now() - startTime) / 1000.5;
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// lag should shift on the order of 10,000ths of seconds per second
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const lag = baseLag + elapsed / 8439.123;
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return Math.round(lag * 100000) / 100000;
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}
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sendMessage() {
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// bail out if the next message isn't ours
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const sentMessageData = this.messageData[this.messageIdx + 1];
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if (!this.isMessageDataOurs(sentMessageData))
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return;
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// TODO: error checking? what if we can't send our next message?
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// the message we are sending is the one currently in the text box, so we should construct it
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// before advancing the conversation
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let oneWayLag = this.getLightLag();
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let currentMessage = this.messageData[this.messageIdx];
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let nextMessage = this.messageData[this.messageIdx + 2];
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let sentMessage = new SentMessage(sentMessageData, oneWayLag, this.messageIdx + 1, () => {
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// if the next message is ours we don't need to wait for anything
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if (this.isMessageDataOurs(nextMessage))
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return;
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// wait for them to read the message
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setTimeout(() => {
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this.onMessageRead(sentMessage);
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}, getRandomDelay(1, 20) * 1000);
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});
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this.messages.push(sentMessage);
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// advance conversation with our next message
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this.messageIdx++;
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this.onMessageSent(sentMessage);
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}
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onMessageRead(sentMessage) {
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// set the message status to read
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sentMessage.updateStatus("read");
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// we only want to count our messages
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const sentMessages = this.messages.filter(m => m.getIsOurs());
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// hide the status of previous messages we first need to have references to all of them
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// when creating messages we need to add these too an array
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for (let i = 0; i < sentMessages.length; i++) {
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const message = sentMessages[i];
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if (message != sentMessage) {
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message.updateStatus("");
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}
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}
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this.waitForIncomingMessages();
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}
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waitForIncomingMessages() {
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// we don't want messages to arrive all at once if there are multiple messages,
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// so we need to add a small delay to consecutive messages and wait for them one by one
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let smallDelay = getRandomDelay(2, 10);
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let responses = this.getResponses(this.messageIdx + 1);
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let lightLag = this.getLightLag();
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setTimeout(() => {
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setTypingIndicator(true);
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if (responses.length == 0) {
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console.error("got no responses?");
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}
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for (let i = 0; i < responses.length; i++) {
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let delaySeconds = lightLag + smallDelay * i;
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const stopTyping = i == responses.length - 1;
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setTimeout(() => {
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this.messageIdx++;
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this.pings++;
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// update the chat with their message
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const data = this.messageData[this.messageIdx];
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const message = new ReceivedMessage(data);
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updateChat(message);
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if (stopTyping) {
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setTypingIndicator(false);
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}
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}, delaySeconds * 1000);
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}
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},getRandomDelay(1, 3));
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}
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getResponses(idx) {
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// get the messages that aren't ours until we find one that is
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let responses = [];
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for (let i = idx; i < this.messageData.length; i++) {
|
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const message = this.messageData[i];
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if (this.isMessageDataOurs(message))
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break;
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|
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responses.push(message);
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}
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return responses;
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}
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|
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// TODO: messages could be instantiated when the conversation is started to remove the isMessageOurs
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// query on the raw data?
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// however, this would mean that we would need to determine the light delay dynamically when sending
|
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// the message, instead of on construction. this might not be a bad thing? but seems like a later
|
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// problem
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// for now, we should see to it that message ownership is determined only in the context of a specific
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// conversation
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isMessageDataOurs(messageData) {
|
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if (!messageData)
|
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return false;
|
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|
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return messageData.character == 0;
|
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}
|
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}
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function getMessageList() {
|
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return document.getElementById("messages");
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}
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// TODO: messges should reference their own elements to remove the need for searching through
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// the DOM
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function getMessageElement(messageIdx) {
|
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let list = getMessageList();
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let messageElements = list.getElementsByTagName("li");
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return messageElements[messageIdx];
|
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}
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|
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class ReceivedMessage {
|
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constructor(data) {
|
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this.text = data.text;
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}
|
||||
|
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getIsOurs() {
|
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return false;
|
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}
|
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|
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getHtml() {
|
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return `<li><div class="message">
|
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<span class="message-content rounded-rectangle theirs">
|
||||
<span class="message-text">${this.text}</span>
|
||||
</span></div></li>`;
|
||||
}
|
||||
}
|
||||
|
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class SentMessage {
|
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constructor(oneWayLag, idx, onDelivered) {
|
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constructor(data, oneWayLag, idx, onDelivered) {
|
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this.oneWayLag = oneWayLag;
|
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// TODO: remove idx reference - why should a message know where it sits in a conversation?
|
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// indexing should be the responsibility of the conversation
|
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this.idx = idx;
|
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this.createdTime = Date.now();
|
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this.onDelivered = onDelivered;
|
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this.text = data.text;
|
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|
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this.updateBarIntervalId = setInterval(() => {
|
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let elapsed = Math.abs(Date.now() - this.createdTime) / 1000;
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@ -66,23 +217,39 @@ class SentMessage {
|
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}, 10);
|
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}
|
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|
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getIsOurs() {
|
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return true;
|
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}
|
||||
|
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getHtml() {
|
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return `<li><div class="message">
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<span class="message-content rounded-rectangle ours">
|
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<div class="progress-bar"><div class="progress"></div></div>
|
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<span class="message-text">${this.text}</span>
|
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</span></div><p class="message-status">status</p></li>`;
|
||||
}
|
||||
|
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setProgress(amount) {
|
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let thisMessage = getMessageElement(this.idx);
|
||||
let progressBar = thisMessage.getElementsByClassName("progress")[0];
|
||||
|
||||
if (amount < 0.5) {
|
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this.updateStatus("in flight");
|
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progressBar.style.backgroundColor = "red";
|
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const color = "var(--light-red)";
|
||||
this.updateStatus("in flight", color);
|
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progressBar.style.backgroundColor = color;
|
||||
amount *= 2;
|
||||
}
|
||||
else if (amount < 1) {
|
||||
this.updateStatus("completing round trip");
|
||||
progressBar.style.backgroundColor = "blue";
|
||||
const color = "var(--robin-egg-blue)";
|
||||
this.updateStatus("completing round trip", color);
|
||||
progressBar.style.backgroundColor = color;
|
||||
amount -= 0.5;
|
||||
amount *= 2;
|
||||
}
|
||||
else {
|
||||
this.updateStatus("delivered");
|
||||
const color = "var(--eggshell)";
|
||||
this.updateStatus("delivered", color);
|
||||
progressBar.style.backgroundColor = color;
|
||||
clearInterval(this.updateBarIntervalId);
|
||||
amount = 0;
|
||||
this.onDelivered();
|
||||
@ -92,17 +259,14 @@ class SentMessage {
|
||||
progressBar.style.width = percentage;
|
||||
}
|
||||
|
||||
updateStatus(newStatus) {
|
||||
updateStatus(newStatus, color) {
|
||||
let thisMessage = getMessageElement(this.idx);
|
||||
let statusElement = thisMessage.getElementsByClassName("message-status")[0];
|
||||
statusElement.innerHTML = newStatus;
|
||||
statusElement.style.color = color;
|
||||
}
|
||||
}
|
||||
|
||||
function updateTextBox(message) {
|
||||
document.getElementById("textbox-input").value = message;
|
||||
}
|
||||
|
||||
function setTypingIndicator(isTyping) {
|
||||
document.getElementById("typing-indicator").innerHTML = isTyping
|
||||
? "Hester is typing..."
|
||||
@ -110,44 +274,13 @@ function setTypingIndicator(isTyping) {
|
||||
}
|
||||
|
||||
// add the message at the index to the displayed messages
|
||||
function addMessage(idx) {
|
||||
let message = conversation[idx];
|
||||
let messageHtml = getMessageHtml(message.text, isMessageOurs(message));
|
||||
getMessageList().innerHTML += messageHtml;
|
||||
function addMessage(message) {
|
||||
getMessageList().innerHTML += message.getHtml();
|
||||
|
||||
// scroll as far as we can so that messages aren't hidden
|
||||
window.scrollTo(0, document.body.scrollHeight);
|
||||
}
|
||||
|
||||
function getMessageHtml(text, isOurs) {
|
||||
let owner = isOurs ? "ours" : "theirs";
|
||||
|
||||
// we don't want loading bars on their messages, since we have no idea if one has been sent
|
||||
// until it arrives
|
||||
let progressBar = isOurs
|
||||
? `<div class="progress-bar"><div class="progress"></div></div>`
|
||||
: "";
|
||||
|
||||
let statusText = isOurs
|
||||
? `<p class="message-status">status</p>`
|
||||
: "";
|
||||
|
||||
let message = `<li><div class="message">
|
||||
<span class="message-content rounded-rectangle ${owner}">
|
||||
${progressBar}
|
||||
${text}
|
||||
</span></div>${statusText}</li>`;
|
||||
|
||||
return message;
|
||||
}
|
||||
|
||||
function isMessageOurs(message) {
|
||||
if (!message)
|
||||
return false;
|
||||
|
||||
return message.c == 0;
|
||||
}
|
||||
|
||||
function getOurNextMessage(idx) {
|
||||
for (let i = idx; i < conversation.length; i++) {
|
||||
message = conversation[i];
|
||||
@ -158,151 +291,41 @@ function getOurNextMessage(idx) {
|
||||
return null;
|
||||
}
|
||||
|
||||
function getLightLag() {
|
||||
const baseLag = 9.23582;
|
||||
|
||||
// second since opening the page
|
||||
const elapsed = (Date.now() - startTime) / 1000.5;
|
||||
|
||||
// lag should shift on the order of 10,000ths of seconds per second
|
||||
const lag = baseLag + elapsed / 8439.123;
|
||||
return Math.round(lag * 100000) / 100000;
|
||||
}
|
||||
|
||||
function updatePings() {
|
||||
let newTitle = pings > 0
|
||||
? `(${pings}) ${title}`
|
||||
const title = conversation.contactName;
|
||||
let newTitle = conversation.pings > 0
|
||||
? `(${conversation.pings}) ${title}`
|
||||
: title;
|
||||
|
||||
document.title = newTitle;
|
||||
}
|
||||
|
||||
function clearPings() {
|
||||
pings = 0;
|
||||
conversation.pings = 0;
|
||||
updatePings();
|
||||
}
|
||||
|
||||
function getResponses(idx) {
|
||||
// get the messages that aren't ours until we find one that is
|
||||
let responses = [];
|
||||
|
||||
for (let i = idx; i < conversation.length; i++) {
|
||||
message = conversation[i];
|
||||
if (isMessageOurs(message))
|
||||
break;
|
||||
|
||||
responses.push(message);
|
||||
}
|
||||
|
||||
return responses;
|
||||
}
|
||||
|
||||
function getRandomDelay(min, max) {
|
||||
const range = max - min;
|
||||
return min + Math.random() * range;
|
||||
}
|
||||
|
||||
function updateChat(messageIdx) {
|
||||
addMessage(messageIdx);
|
||||
const nextMessage = conversation[messageIdx+1];
|
||||
updatePreviewText(nextMessage);
|
||||
function updateChat(message) {
|
||||
addMessage(message);
|
||||
const previewText = conversation.getTypedMessageText();
|
||||
document.getElementById("textbox-input").value = previewText;
|
||||
updatePings();
|
||||
}
|
||||
|
||||
function waitForIncomingMessages() {
|
||||
// we don't want messages to arrive all at once if there are multiple messages,
|
||||
// so we need to add a small delay to consecutive messages and wait for them one by one
|
||||
let smallDelay = getRandomDelay(2, 10);
|
||||
let responses = getResponses(messageIdx + 1);
|
||||
let lightLag = getLightLag();
|
||||
|
||||
setTimeout(() => {
|
||||
setTypingIndicator(true);
|
||||
|
||||
for (let i = 0; i < responses.length; i++) {
|
||||
let delaySeconds = lightLag + smallDelay * i;
|
||||
|
||||
const stopTyping = i == responses.length - 1;
|
||||
|
||||
setTimeout(() => {
|
||||
messageIdx++;
|
||||
pings++;
|
||||
|
||||
// update the chat with their message
|
||||
updateChat(messageIdx);
|
||||
|
||||
if (stopTyping) {
|
||||
setTypingIndicator(false);
|
||||
}
|
||||
|
||||
}, delaySeconds * 1000);
|
||||
}
|
||||
},getRandomDelay(1, 3));
|
||||
}
|
||||
|
||||
function updatePreviewText(message) {
|
||||
// display our next message or an empty box
|
||||
let previewText = isMessageOurs(message)
|
||||
? message.text
|
||||
: "";
|
||||
updateTextBox(previewText);
|
||||
}
|
||||
|
||||
function sendOurMessage() {
|
||||
// the message we are sending is the one currently in the text box, so we should construct it
|
||||
// before advancing the conversation
|
||||
let oneWayLag = getLightLag();
|
||||
let currentMessage = conversation[messageIdx];
|
||||
let nextMessage = conversation[messageIdx + 2];
|
||||
|
||||
let sentMessage = new SentMessage(oneWayLag, messageIdx + 1, () => {
|
||||
|
||||
// if the next message is ours we don't need to wait for anything
|
||||
if (isMessageOurs(nextMessage))
|
||||
return;
|
||||
|
||||
// wait for them to read the message
|
||||
setTimeout(() => {
|
||||
// set the message status to read
|
||||
sentMessage.updateStatus("read");
|
||||
|
||||
// hide the status of previous messages we first need to have references to all of them
|
||||
// when creating messages we need to add these too an array
|
||||
for (let i = 0; i < sentMessages.length; i++) {
|
||||
let message = sentMessages[i];
|
||||
if (message != sentMessage) {
|
||||
message.updateStatus("");
|
||||
}
|
||||
}
|
||||
|
||||
waitForIncomingMessages();
|
||||
}, getRandomDelay(1, 20) * 1000);
|
||||
});
|
||||
sentMessages.push(sentMessage);
|
||||
|
||||
// advance conversation with our next message
|
||||
messageIdx++;
|
||||
|
||||
// update displayed messages
|
||||
updateChat(messageIdx);
|
||||
}
|
||||
|
||||
function pressSendButton() {
|
||||
// we have interacted with the page so remove all pings
|
||||
clearPings();
|
||||
|
||||
// peek conversation state
|
||||
let nextMessage = conversation[messageIdx + 1];
|
||||
|
||||
// we are still waiting to receive messages so pressing the button oughtn't do anything
|
||||
if (!isMessageOurs(nextMessage))
|
||||
return;
|
||||
|
||||
sendOurMessage();
|
||||
conversation.sendMessage();
|
||||
}
|
||||
|
||||
function updateLightLag() {
|
||||
let text = getLightLag().toFixed(5) + " seconds";
|
||||
const lag = conversation.getLightLag();
|
||||
const text = lag.toFixed(5) + " seconds";
|
||||
document.getElementById("delay-text").innerHTML = text;
|
||||
}
|
||||
|
||||
@ -312,19 +335,25 @@ function startLightLagUpdateLoop() {
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function init() {
|
||||
setTimeout(() => {
|
||||
messageIdx = 0;
|
||||
pings = 1;
|
||||
updateChat(messageIdx);
|
||||
setTypingIndicator(false);
|
||||
}, 3623);
|
||||
function onMessageReceived(message) {
|
||||
updateChat(message);
|
||||
setTypingIndicator(false);
|
||||
}
|
||||
|
||||
document.title = title;
|
||||
function onMessageSent(message) {
|
||||
updateChat(message);
|
||||
}
|
||||
|
||||
function init(messageData) {
|
||||
conversation = new Conversation(messageData, "Hester Gomez", onMessageReceived, onMessageSent);
|
||||
conversation.start();
|
||||
|
||||
document.title = conversation.contactName;
|
||||
|
||||
updateLightLag(0);
|
||||
startLightLagUpdateLoop();
|
||||
}
|
||||
|
||||
init();
|
||||
|
||||
fetch("hester.json")
|
||||
.then(response => response.json())
|
||||
.then(json => init(json));
|
||||
|
69
styles.css
69
styles.css
@ -1,3 +1,11 @@
|
||||
:root {
|
||||
--dark-purple: #271f30;
|
||||
--light-red: #ff686b;
|
||||
--eggshell: #dfe2cf;
|
||||
--ucla-blue: #4d7298;
|
||||
--robin-egg-blue: #66ced6;
|
||||
}
|
||||
|
||||
html {
|
||||
font-family: sans-serif;
|
||||
}
|
||||
@ -5,6 +13,8 @@ html {
|
||||
body {
|
||||
margin-left: 0;
|
||||
margin-right: 0;
|
||||
|
||||
background-color: var(--dark-purple);
|
||||
}
|
||||
|
||||
#page {
|
||||
@ -14,19 +24,23 @@ body {
|
||||
h1 {
|
||||
margin-left: 0.5em;
|
||||
display: inline;
|
||||
|
||||
color: var(--eggshell);
|
||||
}
|
||||
|
||||
.delay {
|
||||
display: inline;
|
||||
|
||||
color: var(--robin-egg-blue);
|
||||
}
|
||||
|
||||
.rounded-rectangle {
|
||||
border-width: 2px;
|
||||
border: black;
|
||||
border-style: solid;
|
||||
border-style: none;
|
||||
border-radius: 1em;
|
||||
|
||||
padding: 7px;
|
||||
padding: .6em .8em;
|
||||
}
|
||||
|
||||
.message-content {
|
||||
@ -35,16 +49,26 @@ h1 {
|
||||
}
|
||||
|
||||
.message-content.theirs {
|
||||
background-color: yellow;
|
||||
background-color: var(--ucla-blue);
|
||||
|
||||
left: 0;
|
||||
}
|
||||
|
||||
.theirs .message-text {
|
||||
color: var(--eggshell);
|
||||
}
|
||||
|
||||
.message-content.ours {
|
||||
background-color: pink;
|
||||
background-color: var(--eggshell);
|
||||
|
||||
right: 0;
|
||||
margin-bottom: 0.5em;
|
||||
}
|
||||
|
||||
.ours .message-text {
|
||||
color: var(--dark-purple);
|
||||
}
|
||||
|
||||
ul {
|
||||
margin: 1em;
|
||||
margin-bottom: 4em;
|
||||
@ -72,6 +96,8 @@ li {
|
||||
}
|
||||
|
||||
#typing-indicator {
|
||||
color: var(--eggshell);
|
||||
|
||||
margin: 0;
|
||||
margin-left: 1em;
|
||||
margin-bottom: 0.5em;
|
||||
@ -81,31 +107,50 @@ li {
|
||||
}
|
||||
|
||||
#textbox input {
|
||||
color: var(--dark-purple);
|
||||
background-color: var(--eggshell);
|
||||
|
||||
margin: 0.5em;
|
||||
left: 1em;
|
||||
|
||||
width: 85%;
|
||||
width: 80%;
|
||||
font-size: 1em;
|
||||
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
button {
|
||||
background-color: var(--dark-purple);
|
||||
color: var(--eggshell);
|
||||
|
||||
margin: 0.5em;
|
||||
padding: 0;
|
||||
width: 10%;
|
||||
width: 15%;
|
||||
position: absolute;
|
||||
right: 0;
|
||||
font-size: 1em;
|
||||
}
|
||||
|
||||
button:hover {
|
||||
color: var(--dark-purple);
|
||||
background-color: var(--eggshell);
|
||||
}
|
||||
|
||||
@media only screen and (min-width: 768px) {
|
||||
button {
|
||||
width: 10%;
|
||||
}
|
||||
|
||||
#textbox input {
|
||||
width: 85%;
|
||||
}
|
||||
}
|
||||
|
||||
.progress-bar {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
opacity: 80%;
|
||||
max-width: 400px;
|
||||
background-color: #e0e0e0;
|
||||
border-radius: 10px;
|
||||
border-radius: 1em;
|
||||
overflow: hidden;
|
||||
position: absolute;
|
||||
|
||||
@ -115,14 +160,14 @@ button {
|
||||
}
|
||||
|
||||
.progress {
|
||||
opacity: 80%;
|
||||
opacity: 50%;
|
||||
width: 0;
|
||||
height: 100%;
|
||||
background-color: #ff5c35;
|
||||
}
|
||||
|
||||
.message-status {
|
||||
margin-top: 1em;
|
||||
color: var(--robin-egg-blue);
|
||||
|
||||
position: absolute;
|
||||
top: 2.3em;
|
||||
right: 1em;
|
||||
|
Loading…
x
Reference in New Issue
Block a user