feat: load conversation and allow custom messages

This commit is contained in:
Cat Flynn 2024-10-04 00:04:50 +01:00
parent 5f2442284c
commit 48375372c8
3 changed files with 110 additions and 254 deletions

View File

@ -15,7 +15,7 @@
<p id="typing-indicator">NAME is typing...</p>
<div id="textbox">
<input id="textbox-input" class="rounded-rectangle" type="text" disabled></input>
<input id="textbox-input" class="rounded-rectangle" type="text" onkeydown="pressSendButton()"></input>
<button class="rounded-rectangle" onclick="pressSendButton()">send</button>
</div>

361
main.js
View File

@ -3,177 +3,41 @@ const startTime = Date.now();
var conversation = null;
class Conversation {
constructor(messageData, contactName, onMessageReceived, onMessageSent) {
this.messageData = messageData;
this.contactName = contactName;
this.messageIdx = -1;
// contains both sent and received messages
constructor(name) {
this.messages = [];
// callbacks
this.onMessageReceived = onMessageReceived;
this.onMessageSent = onMessageSent;
this.name = name;
}
start() {
document.title = this.contactName;
document.getElementById("header-title").innerHTML = this.contactName;
initialize(initialMessages) {
document.title = this.name;
document.getElementById("header-title").innerHTML = this.name;
// if the first message comes from the other party,
const firstMessage = this.messageData[0];
const firstMessageIsOurs = firstMessage.character == 0;
if (firstMessageIsOurs) {
} else {
this.messages = initialMessages;
}
// for the user to send their own messages
sendUserMessage(text) {
const message = new UserMessage(text);
message.updateStatus("sent");
setTimeout(() => {
this.messageIdx = 0;
this.pings = 1;
const data = this.messageData[this.messageIdx];
const message = new ReceivedMessage(data);
message.updateStatus("delivered");
this.render();
}, 1000);
this.messages.push(message);
this.onMessageReceived(message);
}, 3623);
}
// update the current HTML based on messages
render() {
// clear stale HTML
getMessageList().innerHTML = "";
// render message elements
for (let i = 0; i < this.messages.length; i++)
{
const messageRoot = document.getElementById("messages");
const newMessage = this.messages[i];
messageRoot.appendChild(newMessage.getElement());
}
peekNextMessageData() {
return this.messageData[this.messageIdx + 1];
}
// get the text typed into the text box, ready to be sent. this could be blank
getTypedMessageText() {
const messageData = this.peekNextMessageData();
return this.isMessageDataOurs(messageData) ? messageData.text : "";
}
getLightLag() {
const baseLag = 9.23582;
// second since opening the page
const elapsed = (Date.now() - startTime) / 1000.5;
// lag should shift on the order of 10,000ths of seconds per second
const lag = baseLag + elapsed / 8439.123;
return Math.round(lag * 100000) / 100000;
}
sendMessage() {
// bail out if the next message isn't ours
const sentMessageData = this.messageData[this.messageIdx + 1];
if (!this.isMessageDataOurs(sentMessageData))
return;
// TODO: error checking? what if we can't send our next message?
// the message we are sending is the one currently in the text box, so we should construct it
// before advancing the conversation
let oneWayLag = this.getLightLag();
let currentMessage = this.messageData[this.messageIdx];
let nextMessage = this.messageData[this.messageIdx + 2];
let sentMessage = new SentMessage(sentMessageData, oneWayLag, this.messageIdx + 1, () => {
// if the next message is ours we don't need to wait for anything
if (this.isMessageDataOurs(nextMessage))
return;
// wait for them to read the message
setTimeout(() => {
this.onMessageRead(sentMessage);
}, getRandomDelay(1, 20) * 1000);
});
this.messages.push(sentMessage);
// advance conversation with our next message
this.messageIdx++;
this.onMessageSent(sentMessage);
}
onMessageRead(sentMessage) {
// set the message status to read
sentMessage.updateStatus("read");
// we only want to count our messages
const sentMessages = this.messages.filter(m => m.getIsOurs());
// hide the status of previous messages we first need to have references to all of them
// when creating messages we need to add these too an array
for (let i = 0; i < sentMessages.length; i++) {
const message = sentMessages[i];
if (message != sentMessage) {
message.updateStatus("");
}
}
this.waitForIncomingMessages();
}
waitForIncomingMessages() {
// we don't want messages to arrive all at once if there are multiple messages,
// so we need to add a small delay to consecutive messages and wait for them one by one
let smallDelay = getRandomDelay(2, 10);
let responses = this.getResponses(this.messageIdx + 1);
let lightLag = this.getLightLag();
setTimeout(() => {
setTypingIndicator(true);
if (responses.length == 0) {
console.error("got no responses?");
}
for (let i = 0; i < responses.length; i++) {
let delaySeconds = lightLag + smallDelay * i;
const stopTyping = i == responses.length - 1;
setTimeout(() => {
this.messageIdx++;
this.pings++;
// update the chat with their message
const data = this.messageData[this.messageIdx];
const message = new ReceivedMessage(data);
updateChat(message);
if (stopTyping) {
setTypingIndicator(false);
}
}, delaySeconds * 1000);
}
},getRandomDelay(1, 3));
}
getResponses(idx) {
// get the messages that aren't ours until we find one that is
let responses = [];
for (let i = idx; i < this.messageData.length; i++) {
const message = this.messageData[i];
if (this.isMessageDataOurs(message))
break;
responses.push(message);
}
return responses;
}
// TODO: messages could be instantiated when the conversation is started to remove the isMessageOurs
// query on the raw data?
// however, this would mean that we would need to determine the light delay dynamically when sending
// the message, instead of on construction. this might not be a bad thing? but seems like a later
// problem
// for now, we should see to it that message ownership is determined only in the context of a specific
// conversation
isMessageDataOurs(messageData) {
if (!messageData)
return false;
return messageData.character == 0;
}
}
@ -181,99 +45,64 @@ function getMessageList() {
return document.getElementById("messages");
}
// TODO: messges should reference their own elements to remove the need for searching through
// the DOM
function getMessageElement(messageIdx) {
let list = getMessageList();
let messageElements = list.getElementsByTagName("li");
return messageElements[messageIdx];
}
class ReceivedMessage {
constructor(data) {
this.text = data.text;
class AgentMessage {
constructor(text) {
this.text = text;
}
getIsOurs() {
return false;
}
getHtml() {
return `<li><div class="message">
<span class="message-content rounded-rectangle theirs">
<span class="message-text">${this.text}</span>
</span></div></li>`;
getElement() {
const liElem = document.createElement("li");
const contentElem = document.createElement("span");
contentElem.className = "message-content rounded-rectangle theirs";
liElem.appendChild(contentElem);
const textElem = document.createElement("span");
textElem.className = "message-text";
textElem.innerHTML = this.text;
contentElem.appendChild(textElem);
return liElem;
}
}
class SentMessage {
constructor(data, oneWayLag, idx, onDelivered) {
this.oneWayLag = oneWayLag;
// TODO: remove idx reference - why should a message know where it sits in a conversation?
// indexing should be the responsibility of the conversation
this.idx = idx;
class UserMessage {
constructor(text) {
this.createdTime = Date.now();
this.onDelivered = onDelivered;
this.text = data.text;
this.updateBarIntervalId = setInterval(() => {
let elapsed = Math.abs(Date.now() - this.createdTime) / 1000;
let progress = elapsed / this.oneWayLag;
// divide in half to measure the round trip
progress /= 2;
this.setProgress(progress);
}, 10);
this.text = text;
this.status = "";
}
getIsOurs() {
return true;
}
getHtml() {
return `<li><div class="message">
<span class="message-content rounded-rectangle ours">
<div class="progress-bar"><div class="progress"></div></div>
<span class="message-text">${this.text}</span>
</span></div><p class="message-status">status</p></li>`;
getElement() {
const liElem = document.createElement("li");
const contentElem = document.createElement("span");
contentElem.className = "message-content rounded-rectangle ours";
liElem.appendChild(contentElem);
const textElem = document.createElement("span");
textElem.className = "message-text";
textElem.innerHTML = this.text;
contentElem.appendChild(textElem);
const statusElem = document.createElement("p");
statusElem.className = "message-status";
statusElem.innerHTML = this.status;
liElem.appendChild(statusElem);
return liElem;
}
setProgress(amount) {
let thisMessage = getMessageElement(this.idx);
let progressBar = thisMessage.getElementsByClassName("progress")[0];
if (amount < 0.5) {
const color = "var(--light-red)";
this.updateStatus("in flight", color);
progressBar.style.backgroundColor = color;
amount *= 2;
}
else if (amount < 1) {
const color = "var(--robin-egg-blue)";
this.updateStatus("completing round trip", color);
progressBar.style.backgroundColor = color;
amount -= 0.5;
amount *= 2;
}
else {
const color = "var(--eggshell)";
this.updateStatus("delivered", color);
progressBar.style.backgroundColor = color;
clearInterval(this.updateBarIntervalId);
amount = 0;
this.onDelivered();
}
amount = Math.min(amount, 1);
let percentage = `${amount * 100}%`;
progressBar.style.width = percentage;
}
updateStatus(newStatus, color) {
let thisMessage = getMessageElement(this.idx);
let statusElement = thisMessage.getElementsByClassName("message-status")[0];
statusElement.innerHTML = newStatus;
statusElement.style.color = color;
updateStatus(newStatus) {
this.status = newStatus;
}
}
@ -291,18 +120,8 @@ function addMessage(message) {
window.scrollTo(0, document.body.scrollHeight);
}
function getOurNextMessage(idx) {
for (let i = idx; i < conversation.length; i++) {
message = conversation[i];
if (isMessageOurs(message))
return message;
}
return null;
}
function updatePings() {
const title = conversation.contactName;
const title = conversation.name;
let newTitle = conversation.pings > 0
? `(${conversation.pings}) ${title}`
: title;
@ -315,7 +134,8 @@ function clearPings() {
updatePings();
}
function getRandomDelay(min, max) {
// returns a decimal value between min and max
function getRandomInRange(min, max) {
const range = max - min;
return min + Math.random() * range;
}
@ -328,9 +148,24 @@ function updateChat(message) {
}
function pressSendButton() {
if (event.type == "keydown" && event.key != "Enter")
return;
// we have interacted with the page so remove all pings
clearPings();
conversation.sendMessage();
// get the content of the text box
const textBox = document.getElementById("textbox-input");
const text = textBox.value;
if (!text)
return;
textBox.value = "";
conversation.sendUserMessage(text);
conversation.render();
// TODO: start process of receiving next message from server (or fake it for now)
}
function onMessageReceived(message) {
@ -342,11 +177,31 @@ function onMessageSent(message) {
updateChat(message);
}
function init(messageData) {
conversation = new Conversation(messageData, "Caesar", onMessageReceived, onMessageSent);
conversation.start();
function init(messagesData) {
conversation = new Conversation("Caesar");
let initialMessages = [];
for (let i = 0; i < messagesData.length; i++) {
const data = messagesData[i];
const text = data.text;
if (data.character == 0) {
const message = new UserMessage(text);
message.updateStatus("delivered");
initialMessages.push(message);
} else {
const message = new AgentMessage(text);
initialMessages.push(message);
}
}
conversation.initialize(initialMessages);
conversation.render();
setTypingIndicator(false);
}
fetch("caesar.json")
.then(response => response.json())
.then(json => init(json));

View File

@ -45,7 +45,7 @@ h1 {
.message-content {
z-index: 1;
position: absolute;
float: right;
}
.message-content.theirs {
@ -82,6 +82,7 @@ li {
margin-bottom: 1.5em;
position: relative;
display: inline-table;
}
@ -166,7 +167,7 @@ button:hover {
}
.message-status {
color: var(--robin-egg-blue);
color: var(--eggshell);
position: absolute;
top: 2.3em;