84 lines
1.9 KiB
Bash
84 lines
1.9 KiB
Bash
# osx unity build shell script
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# $1 UNITY_VERSION
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unityversion=$1
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editorlogpath="$(pwd)/Editor.log"
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editorpath="/Applications/Unity/Hub/Editor/$unityversion/Unity.app"
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# remove previous Editor.log
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echo "removing previous editor log..."
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[ -f $editorlogpath ] && rm $editorlogpath
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echo "starting build using unity v$unityversion..."
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unitypid=-1
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launch_unity () {
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# launch unity in batch mode
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open -g $editorpath --args \
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-batchmode \
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-quit \
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-nographics \
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-developmentBuild \
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-executeMethod "Ktyl.Util.BuildCommand.Run" \
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-logFile $editorlogpath \
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-projectPath "$(pwd)/game"
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unitypid=`pgrep -n Unity`
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echo "launched unity ($unitypid)"
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}
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launch_unity
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while [ ! -f $editorlogpath ]
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do
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if ps -p $unitypid > /dev/null
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then
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echo "waiting for unity ($unitypid)"
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else
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echo "unity is no longer running - trying again"
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# reset launch attempts
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launch_unity
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continue
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fi
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# wait a second
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sleep 1
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done
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# use a safe directory that is automatically removed by the shell when the script exists
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work="$(mktemp -d)" || exit $?
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trap "rm -rf '$work'" exit
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# default exit code
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echo 1 > $work/exitcode
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# start tail in a subshell and store its pid, then read line by line to determine build result
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(tail -n 1 -f $editorlogpath &
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jobs -p %% > "$work/tail.pid"
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) | while read line
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do
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echo "${line}"
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# check for build success
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if [[ $line == *":: ktyl.build completed with code 0"* ]]; then
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echo 0 > $work/exitcode
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fi
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# check for exit
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# TODO: ideally we should have a better indicator than the package manager's shutdown message
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if [[ $line == *"[Package Manager] Server::Kill -- Server was shutdown"* ]]; then
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break
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fi
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done
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# kill zombie tail process
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kill $(<"$work/tail.pid")
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# exit with unity's exit code
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exit $(cat $work/exitcode)
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# vim: tabstop=4 shiftwidth=4 expandtab |