27 lines
664 B
C#
27 lines
664 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using Ktyl.Util;
|
|
|
|
public class ArtefactTriggerArea : MonoBehaviour
|
|
{
|
|
[SerializeField] private SerialInt _nearbyArtefactID;
|
|
|
|
public int id => _id;
|
|
[SerializeField] private int _id;
|
|
|
|
private void OnTriggerEnter(Collider Player)
|
|
{
|
|
EventHandler.current.ArtefactTriggerEnter(_id);
|
|
//PlayerInputHandler.id = _id;
|
|
_nearbyArtefactID.Value = _id;
|
|
}
|
|
|
|
private void OnTriggerExit(Collider Player)
|
|
{
|
|
EventHandler.current.ArtefactTriggerExit(_id);
|
|
//PlayerInputHandler.id = 0;
|
|
_nearbyArtefactID.Value = -1;
|
|
}
|
|
|
|
} |