57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using System;
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using Ktyl.Util;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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public class PickUpDisplay : MonoBehaviour
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{
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public bool paused => _paused;
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[SerializeField] private static bool _paused;
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[SerializeField] private GameObject artefactUI;
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[SerializeField] private GameObject Player;
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[SerializeField] private Text artefactText;
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[SerializeField] private InputSettings inputSettings;
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[SerializeField] private DialogueSystem dialogue;
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[SerializeField] private ArtefactSystem artefacts;
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private Artefact chosenArtefact;
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private void Start()
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{
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EventHandler.current.onArtefactUI += PopUpOn;
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}
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private void Update()
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{
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var artefact = artefacts.GetNearbyArtefact();
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if (!artefact) return;
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chosenArtefact = artefact;
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}
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public void PopUpOn()
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{
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_paused = true;
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artefactUI.SetActive(true);
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Player.GetComponent<PlayerInput>().enabled = false;
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artefactText.text = "You have unlocked " + chosenArtefact.Name + "!";
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inputSettings.updateMode = (InputSettings.UpdateMode)1;
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Time.timeScale = 0f;
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}
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public void PopUpOff()
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{
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_paused = false;
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artefactUI.SetActive(false);
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inputSettings.updateMode = (InputSettings.UpdateMode)2;
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Player.GetComponent<PlayerInput>().enabled = true;
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Time.timeScale = 1.0f;
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dialogue.PlayLine(chosenArtefact.dialogueKey);
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chosenArtefact = null;
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}
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}
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