revival/game/Assets/Scripts/Flow/LevelDescriptor.cs

14 lines
433 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyAttributes;
using UnityEngine.Serialization;
[CreateAssetMenu(fileName = "LevelDescriptor.asset", menuName = "KernelPanic/Boot/LevelDescriptor")]
public class LevelDescriptor : ScriptableObject
{
public string LevelScene => _levelScene;
[FormerlySerializedAs("LevelScene")][SerializeField][Scene]
private string _levelScene;
}