83 lines
3.9 KiB
C#
83 lines
3.9 KiB
C#
using UnityEditor;
|
|
|
|
namespace UnityEngine.Rendering.Universal
|
|
{
|
|
[CustomPropertyDrawer(typeof(DrawFullscreenFeature.Settings))]
|
|
public class DrawFullScreenFeatureDrawer : PropertyDrawer
|
|
{
|
|
static class Styles
|
|
{
|
|
public static readonly GUIContent materialLabel = EditorGUIUtility.TrTextContent("Material");
|
|
public static readonly GUIContent materialPassLabel = EditorGUIUtility.TrTextContent("Material Pass");
|
|
public static readonly GUIContent sourceTypeLabel = EditorGUIUtility.TrTextContent("Source Type");
|
|
public static readonly GUIContent destinationTypeLabel = EditorGUIUtility.TrTextContent("Destination Type");
|
|
}
|
|
|
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
|
{
|
|
var renderPassEventProperty = property.FindPropertyRelative("renderPassEvent");
|
|
var materialProperty = property.FindPropertyRelative("blitMaterial");
|
|
var materialPassProperty = property.FindPropertyRelative("blitMaterialPassIndex");
|
|
var sourceTypeProperty = property.FindPropertyRelative("sourceType");
|
|
var destinationTypeProperty = property.FindPropertyRelative("destinationType");
|
|
var sourceTextureIdProperty = property.FindPropertyRelative("sourceTextureId");
|
|
var destinationTextureIdProperty = property.FindPropertyRelative("destinationTextureId");
|
|
|
|
EditorGUI.BeginProperty(position, label, property);
|
|
EditorGUILayout.PropertyField(renderPassEventProperty);
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
Material material = EditorGUILayout.ObjectField(Styles.materialLabel, materialProperty.objectReferenceValue, typeof(Material), allowSceneObjects: false) as Material;
|
|
if (EditorGUI.EndChangeCheck())
|
|
materialProperty.objectReferenceValue = material;
|
|
|
|
DisplayPassPopup(material, materialPassProperty);
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
var selectedSourceType = (BufferType)EditorGUILayout.EnumPopup(Styles.sourceTypeLabel, (BufferType)sourceTypeProperty.enumValueIndex);
|
|
if (EditorGUI.EndChangeCheck())
|
|
sourceTypeProperty.enumValueIndex = (int)selectedSourceType;
|
|
|
|
if (selectedSourceType != BufferType.CameraColor)
|
|
EditorGUILayout.PropertyField(sourceTextureIdProperty);
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
var selectedDestinationType = (BufferType)EditorGUILayout.EnumPopup(Styles.destinationTypeLabel, (BufferType)destinationTypeProperty.enumValueIndex);
|
|
if (EditorGUI.EndChangeCheck())
|
|
destinationTypeProperty.enumValueIndex = (int)selectedDestinationType;
|
|
|
|
if (selectedDestinationType != BufferType.CameraColor)
|
|
EditorGUILayout.PropertyField(destinationTextureIdProperty);
|
|
|
|
EditorGUI.EndProperty();
|
|
}
|
|
|
|
void DisplayPassPopup(Material material, SerializedProperty materialPassProperty)
|
|
{
|
|
if (material != null)
|
|
{
|
|
int passCount = material.passCount;
|
|
if (passCount == 0)
|
|
return;
|
|
|
|
string[] labels = new string[passCount];
|
|
int[] options = new int[passCount];
|
|
for (int i = 0; i < passCount; ++i)
|
|
{
|
|
string passName = material.GetPassName(i);
|
|
if (passName.Length == 0)
|
|
passName = "Unnamed Pass";
|
|
|
|
labels[i] = string.Format("{0}: {1}", i, passName);
|
|
options[i] = i;
|
|
}
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
int option = EditorGUILayout.IntPopup("Material Pass", materialPassProperty.intValue, labels, options);
|
|
if (EditorGUI.EndChangeCheck())
|
|
materialPassProperty.intValue = option;
|
|
}
|
|
}
|
|
}
|
|
}
|