25 lines
699 B
C#
25 lines
699 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[ExecuteAlways]
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public class GraphicsInit : MonoBehaviour
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{
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private RenderTexture _glitchRT;
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private const string _GlitchTex = "_GlitchTex";
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void Awake()
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{
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// _glitchRT = new RenderTexture(Screen.width, Screen.height, 24, RenderTextureFormat.ARGB32);
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// _glitchRT.name = _GlitchTex;
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// _glitchRT.enableRandomWrite = true;
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// _glitchRT.Create();
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//
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// Shader.SetGlobalTexture(_GlitchTex, _glitchRT);
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//
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// Graphics.ClearRandomWriteTargets();
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// Graphics.SetRandomWriteTarget(1, _glitchRT);
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}
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}
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