24 lines
446 B
C#
24 lines
446 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public struct CameraRelativeInput
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{
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private Vector2 _base;
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private float _cameraAngle;
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public void SetValue( Vector2 value )
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{
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_base = value;
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}
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public void SetAngle( float angle )
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{
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_cameraAngle = angle;
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}
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public Vector2 Value
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=> Quaternion.Euler( 0f, 0f, _cameraAngle ) * _base;
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}
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