87 lines
2.1 KiB
C#
87 lines
2.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using FMOD.Studio;
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using Google.Apis.Http;
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using UnityEngine;
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using Ktyl.Util;
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using TMPro;
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using UnityEngine.Events;
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using UnityEngine.InputSystem;
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public class ArtefactControl : MonoBehaviour
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{
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protected bool _canInteract;
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public Artefact data => _data;
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[SerializeField] private Artefact _data;
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public int artefactID => _artefactID;
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private int _artefactID;
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[SerializeField] private SerialInt _nearbyArtefactID;
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[SerializeField] private ArtefactSystem _artefacts;
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[SerializeField] private ArtefactInteractUI _ui;
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private void OnEnable()
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{
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_artefacts.RegisterArtefact(_data);
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SetNearby(false);
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}
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private void SetNearby(bool playerNearby)
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{
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_canInteract = playerNearby;
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_ui.gameObject.SetActive(playerNearby);
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_nearbyArtefactID.Value = playerNearby ? artefactID : -1;
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}
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protected virtual void Start()
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{
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_artefactID = data.artefactID;
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_canInteract = data.canInteract;
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EventHandler.current.onArtefactPickUp += PickUp;
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}
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private void OnTriggerEnter(Collider other)
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{
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if (!other.gameObject.TryGetComponent(out PlayerInput playerInput))
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{
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Debug.LogError("collided with not the player ????", this);
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return;
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}
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SetNearby(true);
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_ui.Input = playerInput;
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}
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private void OnTriggerExit(Collider other)
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{
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SetNearby(false);
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}
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protected virtual void PickUp(int id)
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{
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if (id == this._artefactID)
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{
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if (_canInteract == true)
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{
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// artefact system informs other systems about found artefact
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_artefacts.FindArtefact(data);
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}
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if (this.gameObject != null)
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{
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data.Pickup();
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_nearbyArtefactID.Value = -1;
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_canInteract = false;
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EventHandler.current.ArtefactUI();
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Destroy(this.gameObject);
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}
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}
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}
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}
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